tag:blogger.com,1999:blog-13173404173110436042024-02-06T18:18:45.500-08:00Bryce BasicsBeginners Tutorials for DAZ 3d's Bryce SoftwareUnknownnoreply@blogger.comBlogger28125tag:blogger.com,1999:blog-1317340417311043604.post-81055387100683318572013-05-04T00:49:00.003-07:002013-05-04T00:49:50.370-07:00New Tutorial! - Managing objects by groupingEver felt a bit frustrated at having to select lots of individual objects when trying to move or resize them altogether, and finding it tricky to select some of them (especially smaller objects)? Well Bryce has it's own solution - grouping objects. Check out this new tutorial for an easy way to manage your scenes!<br />
<br />
<a href="http://brycebasics.blogspot.co.uk/2013/05/managing-objects-by-grouping.html" target="_blank">Managing objects by grouping</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-64336752640387565252013-05-04T00:45:00.001-07:002013-05-04T01:00:59.507-07:00Managing objects by groupingThe ability to group objects may not be something you are aware of when you start using Bryce but it can be very useful when working with a lot of objects in your scene.<br />
<br />
Grouping
objects will help manage multiple object editing - groups can be
selected and moved or resized rather than having to select each individual
objects. This is helpful if you have small or difficult to
select objects. Groups can be ungrouped very easily, and each object in a group can still be edited individually if required by selecting the object as normal.<br />
<br />
Groups can be renamed to anything you want, just like individual objects and can be
organised by colour making it easy to differentiate and therefore select
and use different groups in a scene. Here's how to do it:<br />
<br />
1. Select the objects you want to
group and click the 'G' from the object menu. This will group the object and give it a basic name which will appear in the selection list (accessed via the selection palette). To ungroup click the 'U' which will appear instead of 'G' in the menu. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSvi2VagLVFOa2t59CTki9JPc13G8XCKfPSTiQ29S_dH9HMgiNj09Bl21GwpPlomcId7H8-WBTyCO4BfsyJnaSaE32tsUygJYj4ELu6JIX00CNfn1W9449Z3o2_4PN2fCJJUFTJ4-sf3v/s1600/select_group.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSvi2VagLVFOa2t59CTki9JPc13G8XCKfPSTiQ29S_dH9HMgiNj09Bl21GwpPlomcId7H8-WBTyCO4BfsyJnaSaE32tsUygJYj4ELu6JIX00CNfn1W9449Z3o2_4PN2fCJJUFTJ4-sf3v/s320/select_group.jpg" width="320" /></a></div>
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5pXYlhFfnHT4TK1FMaYMkWZgPbU0mrr9FAh3ZG08JJ6lxXWEIauDSrph4U-FkdjXQLhFLNDcWRgkY0EvhjiIEedRLbPUHiw2nkJdlb7hVVlccU-LD6z1_TBrdmeoY_7z3GjRkbikTqgMR/s1600/group_list.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5pXYlhFfnHT4TK1FMaYMkWZgPbU0mrr9FAh3ZG08JJ6lxXWEIauDSrph4U-FkdjXQLhFLNDcWRgkY0EvhjiIEedRLbPUHiw2nkJdlb7hVVlccU-LD6z1_TBrdmeoY_7z3GjRkbikTqgMR/s1600/group_list.jpg" /></a></div>
<br />
<br />
Once the group is made you can change the name by clicking the 'A' from the object menu to access the object attributes and change it there. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkf3RKwjYIz0YMOUIhDMWUXNsXCQw2Q1mnrlm9wnf-Ss5GBQO-B2zCyY6DO3ocyYKMXseg_xi5lQSH2YHCtS0c402ZB9nldd7wINjwEbV-iOUZHGqosKhGnkk6iXLkLbfQG9HiXcgNqtlm/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij0qK6fcvjhoZ_H6unG2rNGP9ywDN8GtKMMSvPkjuG86cYGbHQzwdvhTVfMatAFa3t7PqmvD3q3OELahd8t107AW_xq2BPth2bpaQyupAEqlpiyq0Iv8uYv14s6_z9nwdCBDboMvPSzo7J/s1600/select_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij0qK6fcvjhoZ_H6unG2rNGP9ywDN8GtKMMSvPkjuG86cYGbHQzwdvhTVfMatAFa3t7PqmvD3q3OELahd8t107AW_xq2BPth2bpaQyupAEqlpiyq0Iv8uYv14s6_z9nwdCBDboMvPSzo7J/s320/select_name.jpg" width="320" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s320/group_name.jpg" width="223" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWeCjVEwqztbpyzKeIVODkciQO6hOqfS-Uk6PTF3ss1ESHBsJDFuDYlhArZmkKe8WcVnQPoPnJv5KDjjeeOvGxTUXqHLnGUsken3XD462Xu2FCgveEqTQJo2XlYhIyl4ASuR-qe-d-C82J/s1600/group_name.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
2. Once your groups have been made you can organise them by colour by selecting the group and then clicking on the grey square from the object menu. Choose and apply a 'Family' colour fro the colour option window that will appear.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEuAISJ5AHLUBiS4r3KzIQkcbo3iNlS105x_8yKxmkpM5T3GRtcONbVNDsC8O8Adgcygw5JwqYrB1RCIBYUCHljASxbvtZ1x7twQ4XE6mjwFbgOSkN8LgPPhQT_guYPt2aZzRrOl3vspoN/s1600/select_colour.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEuAISJ5AHLUBiS4r3KzIQkcbo3iNlS105x_8yKxmkpM5T3GRtcONbVNDsC8O8Adgcygw5JwqYrB1RCIBYUCHljASxbvtZ1x7twQ4XE6mjwFbgOSkN8LgPPhQT_guYPt2aZzRrOl3vspoN/s320/select_colour.jpg" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
In my example I have chosen pink, so the square in the object menu is now that colour:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQkLkZnIs7yUbMTUFWeoefhLnhc5QPM37JYHhcv_JbYw4HD3krqfaDNas9R77jehilzengQJvGmHfuKMNvEYwactvXjFjgrxAHh8FgCW2QOBLN8jy5UThsvglNMrGUk8IKZCCYZbe4g3sB/s1600/select_colour2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQkLkZnIs7yUbMTUFWeoefhLnhc5QPM37JYHhcv_JbYw4HD3krqfaDNas9R77jehilzengQJvGmHfuKMNvEYwactvXjFjgrxAHh8FgCW2QOBLN8jy5UThsvglNMrGUk8IKZCCYZbe4g3sB/s320/select_colour2.jpg" width="320" /></a></div>
<br />
The wire frames for the groups will now also be coloured the family colour that has been applied. In the example below I have 3 groups, each with a different 'family' colour (pink, green, light blue).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgFkiE9cM-TdZVTrw1TbNF1Nb3yamtqiL3l3FrbuKL2U4uZpEU44fvnqIJbSQ7LWaslVXXvC93ZR-pIxgaAvq2XMOyPn8ICd42POgUVI9LoKIrjqYNaj62Cf8A3UgCjFgR6mrzST0BuDfE/s1600/groups.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgFkiE9cM-TdZVTrw1TbNF1Nb3yamtqiL3l3FrbuKL2U4uZpEU44fvnqIJbSQ7LWaslVXXvC93ZR-pIxgaAvq2XMOyPn8ICd42POgUVI9LoKIrjqYNaj62Cf8A3UgCjFgR6mrzST0BuDfE/s320/groups.jpg" width="320" /></a></div>
<br />
<br />
<br />
<br />
The bounding box will also be displayed in the family colour chosen for other display modes (see the tutorial <a href="http://brycebasics.blogspot.co.uk/2012/01/how-to-customize-bryce-interface.html" target="_blank">Customising the Bryce Interface</a>). In the example below I am using the Smooth Shaded display mode but you can see still the family colours.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV-mxbxlL1ZOduFqTEyihupQhw1arj_dtYNBOnYIoI3WL_5mhrg20gIpDjX6JmkoRyKN8UjfG5_8D3nJ_5NSSp-usQ8u2bO2Lv2slV0VR2RtQ9qbywEJPiFpJdMIbwkqFfX3oXvumdjLFe/s1600/display_modes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV-mxbxlL1ZOduFqTEyihupQhw1arj_dtYNBOnYIoI3WL_5mhrg20gIpDjX6JmkoRyKN8UjfG5_8D3nJ_5NSSp-usQ8u2bO2Lv2slV0VR2RtQ9qbywEJPiFpJdMIbwkqFfX3oXvumdjLFe/s320/display_modes.jpg" width="320" /></a></div>
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-37102107793312346122012-02-15T10:17:00.000-08:002012-02-15T10:17:56.701-08:00DId you know...?I've created a new page of quick snipptes of information on features of Bryce you may not be aware of, as some of them aren't immediately obvious. Did you know for example that you can change the wireframe resolution of objects in your scene which can help if Bryce slows down if your scene contains a lot of objects, or that you can create ready squashed or stretched primitives? Check out the page by the link below or in the main menu bar at the top of this page. More snippets will be added over time. <br />
<br />
<a href="http://brycebasics.blogspot.com/p/did-you-know.html" target="_blank">Did you know....?</a><br />
<br />
<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1317340417311043604.post-18681274095076638632012-02-14T21:40:00.000-08:002012-02-14T21:41:56.538-08:00New Tutorial! Bryce's Hidden Objects and ResourcesIf like me you don't always browse through a programs installed folders you may not be aware that Bryce comes with a number of extra objects and resources not visible in the main program, but they are very accessible. So I've just posted a new tutorial on how to find and use them here. Take a look you may find something you need!<br />
<br />
<a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" target="_blank">Discover Bryce's hidden objects and resources </a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-26554849010123006172012-02-14T21:12:00.001-08:002012-02-14T21:42:52.608-08:00Discover Bryce's hidden objects and resourcesBryce has a few hidden objects and resources that are not easy to find if you are starting out and haven't yet explored the folders that have been installed. These short tutorials show you where to find them and how to use them, and in the process will also take you through using some of the Bryce labs.<br />
<br />
<ul>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#AdditionalTrees" target="_blank">Additional Trees</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#PictureObjects" target="_blank">2D Picture Objects</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#Textures" target="_blank">Textures</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#Objects" target="_blank">Objects</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#SceneFiles" target="_blank">Scene Files</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html#Tutorials" target="_blank">Tutorials</a></li>
</ul>
<br />
<hr />
<u><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" name="AdditionalTrees"></a><b>Additional Trees</b></u><br />
As you may have discovered by now if you click on the tree icon in the Create Palette you can put a tree in your scene, and by selecting the 'E' on the object menu you can access the Tree Lab and make changes to it or choose from a list of trees: <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJL6iuRcI0D5jNbrmSQ1iOMtwBP4789gAhAhtPD8wFQa_L6pEjtx3aHxa4bMpapPl7L4eXzQmcbe30IVGtM_T4UJwhr1qC2CzbEkPYv_VKhxfhzhlLhderHFMaREeMO8KU-xJbNx6xD0ZU/s1600/Treeicon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJL6iuRcI0D5jNbrmSQ1iOMtwBP4789gAhAhtPD8wFQa_L6pEjtx3aHxa4bMpapPl7L4eXzQmcbe30IVGtM_T4UJwhr1qC2CzbEkPYv_VKhxfhzhlLhderHFMaREeMO8KU-xJbNx6xD0ZU/s400/Treeicon.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJswHtnMUznrjhV5Uq1OHtEvlsBLzE5EywaWVrQBGXzg2ibFPfyFOnpTd-fiK62I5CfLG7KFXFXUrEdH_zPvYbuY-TlBsV0OJ8wr28HiU0GK9xp7XevuVX9AkpuAzta9PWI1DjJxUpyDgl/s1600/treelab+.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJswHtnMUznrjhV5Uq1OHtEvlsBLzE5EywaWVrQBGXzg2ibFPfyFOnpTd-fiK62I5CfLG7KFXFXUrEdH_zPvYbuY-TlBsV0OJ8wr28HiU0GK9xp7XevuVX9AkpuAzta9PWI1DjJxUpyDgl/s400/treelab+.jpg" width="400" /></a></div>
<br />
However, there are a whole lot more trees to choose from: instead of just clicking the tree icon as we did above, press ALT + left-mouse click on the icon and the following window will open showing you a list of other trees not available in the list we saw above in the tree lab:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArVKae8-UFs-xB3RcAa25CGeb8p7HNBCNoI5qfP5tHgSHiVj-h1a_-SqEj59-XULqj3g_9Gs9Vz_3kFeV2bezOe2vymo6T_eQpgCEfsueyVrw8jOxSpL4vOUHtMuGib17B8R3aZLPQ68s/s1600/Additionaltrees.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArVKae8-UFs-xB3RcAa25CGeb8p7HNBCNoI5qfP5tHgSHiVj-h1a_-SqEj59-XULqj3g_9Gs9Vz_3kFeV2bezOe2vymo6T_eQpgCEfsueyVrw8jOxSpL4vOUHtMuGib17B8R3aZLPQ68s/s1600/Additionaltrees.jpg" /></a></div>
<br />
Just select one and hit 'Open' to load it into your scene. You can edit it in the same way as other trees if you want , by selecting 'E' to enter the Tree Lab.<br />
<br />
<hr />
<u><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" name="PictureObjects"></a><b>2D Picture Objects</b></u><br />
<br />
2D picture objects can be useful in replacing 3D objects if used carefully, for example as buildings in the backgrounds, especially if you need quite a few in your scene. They are less resource intensive than 3d models.<br />
<br />
1. In the create palette click the icon that looks like a man, the 2D picture object icon (we call him Leo...):<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJTJR8gjfbZdZ4UpcQrrTbREUgKBeDqih27aaESY3uEHUiuhy1BlaThEIBaPoBOOwQBRGRhOb1jHpB6seJ8RSSEBsh1EgPVwUpuqjzZJoIspjc-wU2eF6w28qUffjfBOkXktAoFtVsm2lx/s1600/leoicon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJTJR8gjfbZdZ4UpcQrrTbREUgKBeDqih27aaESY3uEHUiuhy1BlaThEIBaPoBOOwQBRGRhOb1jHpB6seJ8RSSEBsh1EgPVwUpuqjzZJoIspjc-wU2eF6w28qUffjfBOkXktAoFtVsm2lx/s1600/leoicon.jpg" /></a></div>
<br />
This will open the image picture library:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJol4JYPJSO9fwsniCOXhjAK29Yv2v2kMPi2kDNch50he4C_kwrfKjlIBAqyFrcQNY84bi0yz7B93sljf0RljIo1wEQy1bZHccZtlJqHqgjhOcT_lPKIUFTHO-WBaMpxkz9SCTk-LAvn7/s1600/picturelibrary+.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJol4JYPJSO9fwsniCOXhjAK29Yv2v2kMPi2kDNch50he4C_kwrfKjlIBAqyFrcQNY84bi0yz7B93sljf0RljIo1wEQy1bZHccZtlJqHqgjhOcT_lPKIUFTHO-WBaMpxkz9SCTk-LAvn7/s400/picturelibrary+.jpg" width="400" /></a></div>
<br />
As we can see the 2d picture object icon image is pre-loaded - it consists of two parts:<br />
1. The picture component<br />
2. The Alpha Image component<br />
<br />
These two combined give the final result which is just the image of the man - the black background is transparent because anything that is black in the Alpha Image component becomes transparent in the final output.<br />
<br />
2. Click the check mark to exit, which will take us to our Bryce scene and a 2D plane will be loaded, BUT, we haven't quite finished...<br />
<br />
3.Click on the 'M' of the object menu to enter the materials lab and ensure 'Transparency' has a button checked in the first position:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7BNZSBfyThP-VzC0w5jDShtNs500HUYRfowtCW298P-TOdG5sCInCB7SgMyZSJoTucabdw7eSvmcpMhfer38Q9KwHPGsF6G8tgG_aLOjBJt6W8TKbsma1fTyCAJ7Ri0uRTXO4pYtw79F2/s1600/entermatlab.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7BNZSBfyThP-VzC0w5jDShtNs500HUYRfowtCW298P-TOdG5sCInCB7SgMyZSJoTucabdw7eSvmcpMhfer38Q9KwHPGsF6G8tgG_aLOjBJt6W8TKbsma1fTyCAJ7Ri0uRTXO4pYtw79F2/s1600/entermatlab.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgje-V64mRW-SZBPsjDanMuOHt23xxPDHhf953mkEP-w7S35q4RZgCm75GCqMINIK_acYLmcLWitAcbZ6e3MPiPzGipcLuPbENo2-bl5tlpVYEg7d3gsLqwY_hNGjWAY_AHT4RFk1zzNmst/s1600/transparency.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgje-V64mRW-SZBPsjDanMuOHt23xxPDHhf953mkEP-w7S35q4RZgCm75GCqMINIK_acYLmcLWitAcbZ6e3MPiPzGipcLuPbENo2-bl5tlpVYEg7d3gsLqwY_hNGjWAY_AHT4RFk1zzNmst/s1600/transparency.jpg" /></a></div>
<br />
4. Exit the lab and render your scene you will see not a square plane, but the image of the man:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj11Z6auSY-7vw-DgTtYM0eY0b4PEMCR_VFfGT4T5z5TNteJBkzATJYH2AXKkavd3IWVfi8CZz3e7TVwNOeJw8ZVViEyRCsTbVEnwBSFY9HswtmcMHyFef-yF5rmmjOdeotPH1sZ6NVw5t4/s1600/leorendered.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj11Z6auSY-7vw-DgTtYM0eY0b4PEMCR_VFfGT4T5z5TNteJBkzATJYH2AXKkavd3IWVfi8CZz3e7TVwNOeJw8ZVViEyRCsTbVEnwBSFY9HswtmcMHyFef-yF5rmmjOdeotPH1sZ6NVw5t4/s320/leorendered.jpg" width="320" /></a></div>
<br />
Okay, so Leo isn't very useful perhaps...so lets see what other images there are...follow the same instructions, i.e. click on the Leo icon to enter the picture library. This time do the following:<br />
<br />
1. Select the first empty image slot which will open the browse window...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkvC3Z_FQ_YS8ZeiEdOsC8gdC8BjWbkA_-ZsTAHoJRXDYLbKniwcxww2-vOZTj4ZCUzFzsMsgVee5SzLzv2NQ4eYwkkpzJlGjXJPJH6ziB4OCcFK-CLM_Idpswd3YDieVirWsRMhbbuP0/s1600/library2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkvC3Z_FQ_YS8ZeiEdOsC8gdC8BjWbkA_-ZsTAHoJRXDYLbKniwcxww2-vOZTj4ZCUzFzsMsgVee5SzLzv2NQ4eYwkkpzJlGjXJPJH6ziB4OCcFK-CLM_Idpswd3YDieVirWsRMhbbuP0/s400/library2.jpg" width="400" /></a></div>
<br />
2. Browse to the location where you installed Bryce when the browse window appears.Find the folder called '<b>Billboard</b>'. It should be in<b> \Content\Textures\Legacy\</b>. In 'Billboard' you'll see the following folders, each of which has an assortment of images which can be used for 2D picture objects: <br />
<br />
Architectural<br />
Household<br />
Insects<br />
Misc<br />
Plants<br />
<br />
3. Select an image from one of them and it will load just like the Leo image above.<br />
<br />
4.Again, make sure Transparency is checked in the materials lab and you'll have a 2D picture image ready to use in your scene.<br />
<br />
In the image below you can see I've selected a picture of an old building. You can see this rendered with a watering can (I said there was a variety...) in the image below that...doesn't look very exciting as I'm just showing you the basics...I'm sure you'll experiment and find some useful ways to use 2D picture objects.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB473B3Cnh0HLPI3AfX8fI7mc_Kx2kNW4rWvaFH2R-8IOtuy9RAe06AG28SQzBU9n7_DAuMHDLotLisl8NgFJIkSlce_C2ASCHQLluHe1eYU5o7ae0sDZT-8ixbY_LgfK9TLprVO-H_kVH/s1600/2dhouse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB473B3Cnh0HLPI3AfX8fI7mc_Kx2kNW4rWvaFH2R-8IOtuy9RAe06AG28SQzBU9n7_DAuMHDLotLisl8NgFJIkSlce_C2ASCHQLluHe1eYU5o7ae0sDZT-8ixbY_LgfK9TLprVO-H_kVH/s400/2dhouse.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBlH3GVDeMn0RYNsLEXus6ucUl4fHyLJeQU_F1kH1slIGKWd8oasWYZILxY9UuXYiJcw-48G_E0G0NLsHAvfYy2WTpNFdiGyZ7o_TdXMRP6pF-9nHkKw9_SwiP3gjn-lfv6GVMdTLQ-Ih/s1600/2dpics.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBlH3GVDeMn0RYNsLEXus6ucUl4fHyLJeQU_F1kH1slIGKWd8oasWYZILxY9UuXYiJcw-48G_E0G0NLsHAvfYy2WTpNFdiGyZ7o_TdXMRP6pF-9nHkKw9_SwiP3gjn-lfv6GVMdTLQ-Ih/s400/2dpics.jpg" width="400" /></a></div>
<br />
<br />
<hr />
<u><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" name="Textures"></a><b>Textures</b></u><br />
<br />
Bryce comes with a number of textures that you can use for your objects and scenes - these are not found in the Materials Library, but are in .tif format and located in a folder called '<b>Tiling</b>'.<br />
<br />
1. Load an object into your scene.<br />
2. Enter the Materials lab by clicking the 'M' on the object menu.<br />
3. Click in the first slot of the diffuse texture setting as shown below labelled 1. in the screen shot<br />
4. Click on the 'P' button (this is the image texture button) labelled 2 in the screen shot<br />
5. Click the button on the right at the top of the texture window (the texture source button) labelled 3 in the screen shot:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-G5gP6JeuqvoQHcPAPoqbAtVAS3il3ElzDXQ8N91m4ZfW-vRYUnHW0QpvgRVeWHYb7fGiiD71GXISQ36YBd2whJJaDsJpC1XNeMtUDR-15UOAX2u4jO3XTX_rgaLsh-4LpXzaeQYkdSKI/s1600/Textures1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-G5gP6JeuqvoQHcPAPoqbAtVAS3il3ElzDXQ8N91m4ZfW-vRYUnHW0QpvgRVeWHYb7fGiiD71GXISQ36YBd2whJJaDsJpC1XNeMtUDR-15UOAX2u4jO3XTX_rgaLsh-4LpXzaeQYkdSKI/s1600/Textures1.jpg" /></a></div>
<br />
This will take you into the picture library.<br />
<br />
5. Select an empty image slot then browse to the location Bryce is installed on your computer.<br />
6. Find the folder called '<b>Tiling</b>' which will be in<b> \Content\Textures\Legacy\</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNnNcgjE3maLtQXRWqcWeUrfckOYjWeQZw3VbKZ8-sjf5YGlGmnicML4DyQ_FYVXDke6ZVgm8kbQFLFmny_wnjXKioVJ5839pIWIB0XdbS1IZeoKED6N3xspp9kukMPXuvdMJ2GqG9eQN6/s1600/Tiling+folder.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNnNcgjE3maLtQXRWqcWeUrfckOYjWeQZw3VbKZ8-sjf5YGlGmnicML4DyQ_FYVXDke6ZVgm8kbQFLFmny_wnjXKioVJ5839pIWIB0XdbS1IZeoKED6N3xspp9kukMPXuvdMJ2GqG9eQN6/s1600/Tiling+folder.jpg" /></a></div>
<br />
As you can see in the image above there are a number of folders with textures for you to use.<br />
<br />
6. Open one, select an image. I've selected the first texture in the 'Marble' folder: It will load, with the image in the first component, nothing in the second - it will be empty (white).<br />
<br />
Note: To have a bump value on your object, to give it a more realistic feel, we can add the image as an alpha image in the second component instead of leaving it empty by doing the following (you can skip this part if you prefer):<br />
<br />
1. Under the first component select 'copy'<br />
2. Under the second component select 'paste' then 'delete'<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfwaEjhI9e5YpTrWmxAFFq23i60Gvm-aSRAe3fo2hyphenhyphentiqQIKc_jL7SDIjc5CekVv3510fTi0SMOGDXrh2ufWzJXoWlN5K5LsbInXaK0ww9l4cwOSxaTpKXpyw8p5W0YpdLb6hvX6VlAKtI/s1600/Texture3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfwaEjhI9e5YpTrWmxAFFq23i60Gvm-aSRAe3fo2hyphenhyphentiqQIKc_jL7SDIjc5CekVv3510fTi0SMOGDXrh2ufWzJXoWlN5K5LsbInXaK0ww9l4cwOSxaTpKXpyw8p5W0YpdLb6hvX6VlAKtI/s320/Texture3.jpg" width="320" /></a></div>
<br />
7. Exit the picture library and enter a value in the bump setting in the materials lab, (you may need to experiment here depending on your chosen material).<br />
8.Exit the materials lab to see your chosen texture on your object.<br />
<br />
There are some great textures so do have a good browse through the folder!<br />
<br />
<hr />
<u><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" name="Objects"></a><b>Objects</b></u><br />
<br />
Bryce comes with a variety of objects in the Objects Library, but there are quite a few more available that are not in the library. Here's how to find them:<br />
<br />
1. Open the Objects library by clicking on the small arrow next to 'Create' on the create palette.<br />
<br />
We can create a new category to put our newly found objects when we load them. If you don't Bryce will load them underneath the objects of the category that you have open ('Additional Primitives' by default). Let's add a category by clicking on the '+' sign at the bottom of the library window and giving the category a name. I've called mine 'New Bryce Objects'. Click the check mark to apply the name.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBaIizRx8zHMjjye8CYSEwFBlZsQYdRjcrc71l9Jph9b_zlm-81pHKRbQ-0Lb-9u9nfPPp4Cb6IuNlw0aDXifBopEYzTAqwumH6sGLAbr9KQDUlSwpUIrlVCdW5DLHUrRx8kox-WecpLcU/s1600/Models1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBaIizRx8zHMjjye8CYSEwFBlZsQYdRjcrc71l9Jph9b_zlm-81pHKRbQ-0Lb-9u9nfPPp4Cb6IuNlw0aDXifBopEYzTAqwumH6sGLAbr9KQDUlSwpUIrlVCdW5DLHUrRx8kox-WecpLcU/s1600/Models1.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyIgSHpixXqEVvzU4uEqjzgv95pcRrKWYb-_RM_-uKTdA_MOLOEI7NisNggwrJ09y7gtPUotXcHlVyA2fHTzyyxC_W5-uBI7vYdJZ159WXXMR_ESuB0Gou5ZaWlBZovy4z1zHBU02bIqvp/s1600/Models1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
<br />
2. Click on 'Import' at the bottom of the objects library window.<br />
3. Browse to the location Bryce is installed on your computer. You need to find the folder called ' Legacy' which is in <b>\Content\Models\</b>. In the Legacy folder is one called <b>'Bryce O4 OBPs</b>' . The object files are called <i>Architecture.obp, Food.obp</i> and<i> Gas Station.obp</i>.<br />
4. Click on one and hit 'Open' and a bunch of models will load into the library. These will now be accessible to you in the object library along with the default Bryce ones.<br />
5. To load an object into your scene click on it's image in the library and hit the check mark on the lower right of the library window.<br />
<br />
<hr />
<b><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.html" name="SceneFiles"></a><u>Scene Files</u></b><br />
<br />
A number of ready made scenes are provided with Bryce. These can be very useful in learning about light and camera settings, composition etc.<br />
<br />
1. Go to File>Open then browse to wherever you have installed Bryce on your computer.<br />
2. Go to the folders <b>\Content\Scenes Files\ </b>and within that are some folders containing ready made scenes.<br />
3. Select 'All files' from the 'Files of type' 'to ensure you see all the files available within them, as the Bryce 6 files may not show if you doing this in Bryce 7. My screen shot shows the files listed in the HDRI Samples folder.<br />
4. Select a scene i.e. a file with the <b>.br6</b> or <b>.br7</b> file extension and it will load into Bryce (Bryce 6 scene files do work with Bryce 7. If you save it in Bryce 7 it will take on the Bryce 7 file extension .br7).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcdYuHx6WnPpEHiOwIHyHobGXjbC14iFdJk7y5A-IF1xhGJ9-NPmECf-9ox0LE55kTRdhRsqgwYLPQBm2q7wU5Hkzhp6wW7mbgYgPDh0N09yG3-l0hP0ZZYI2rHMw14tZAKD2QJTSQmjTl/s1600/scenefiles.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcdYuHx6WnPpEHiOwIHyHobGXjbC14iFdJk7y5A-IF1xhGJ9-NPmECf-9ox0LE55kTRdhRsqgwYLPQBm2q7wU5Hkzhp6wW7mbgYgPDh0N09yG3-l0hP0ZZYI2rHMw14tZAKD2QJTSQmjTl/s1600/scenefiles.jpg" /></a></div>
<br />
<br />
<br />
You can also find more Bryce 6 scenes here:<br />
<b>\Content\Models\Legacy\Misc</b><br />
<br />
<br />
<hr />
<b><a href="http://brycebasics.blogspot.com/2012/02/discover-bryces-hidden-objects-and.htm" name="Tutorials"></a><u>Tutorials</u></b><br />
<br />
There are some more learning resources (yes more!) located in the 'Tutorials' folder. In here you'll find some folders containing more Bryce scenes and .html files containing tutorials for you to read. Both types are found in the folders in <b>\Content\Tutorials\</b>. You can of course access the scene files using the method in the Scene Files section above. There are tutorials on such things as how to make breaking glass and HDRI.<br />
<br />
<hr />
<br />
I hope you find these short tutorials helpful and have fun exploring some of these hidden goodies!<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-1317340417311043604.post-32981424982104143492012-02-03T22:22:00.000-08:002012-02-03T22:34:33.518-08:00Free $5 voucher from DAZ 3d!As part of their special promotion offering Bryce DAZ Studio and Hexagon for free DAZ 3d are giving away $5 vouchers to spend at their store, so you can grab some content for your new/upgraded software! The announcement with the code is in the forums, but please note the code given in the original post doesn't work, a replacement code is given on this page of the thread by DAZ_BHowell:<br />
<br />
<a href="http://forum.daz3d.com/viewtopic.php?t=182852&postdays=0&postorder=asc&start=20" target="_blank">DAZ $5 voucher</a><br />
<br />
If you are a platinum club member there is a sale of Gothic themed products on too, and vouchers can be used on many items. There are some great bargins to be had!<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-81765446408284765192012-02-01T21:48:00.000-08:002012-02-03T22:35:00.253-08:00Bryce 7 Pro is free!!Yes folks, if you haven't heard yet DAZ 3d is making Bryce Pro 7 free for a limited period! This means if you only have the standard edition you can now get the Pro version and have access to all these features:<br />
<ul>
<li>4 new lights</li>
<li>True Ambience optimization</li>
<li>Influence (Include/Exclude)</li>
<li>IBL: light from inside</li>
<li>IBL: Cast shadows - softness, and intensity</li>
<li>IBL: Specular map</li>
<li>IBL: Background DOF</li>
<li>IBL: HDRI transaprency</li>
<li>IBL: Export Image</li>
<li>IBL: Tone map</li>
<li>Materials lab: Displacement maps</li>
<li>Rendering: True Ambience</li>
<li>Instance Lab</li>
</ul>
DAZ is also making DAZ Studio 4 Pro and Hexagon 2.5 free too ( the combined total cost of all 3 softwares is about $800). The offer is only available until 29th February so hurry on over to DAZ3d and get your copy! (link below)<br />
<br />
<a href="http://www.daz3d.com/i/3d-models/free-3d-software?cat=1486" target="_blank">Bryce Pro 7 Free </a><br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-86525654298868534862012-01-19T14:16:00.001-08:002012-01-20T06:12:01.738-08:00New Video Tutorial!The first video tutorial has been posted! It's on how to customize the Bryce Interface (text version available here: http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html). You can find the tutorial <a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface_19.html" target="_blank">here</a>.<br />
<br />
I hope you find it useful! Please leave a comment if you do.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-10127028586299827072012-01-19T14:14:00.000-08:002012-01-19T14:18:08.315-08:00How to customize the Bryce InterfaceHere's the video version of the tutorial on how to customize the Bryce Interface. It's applicable for Bryce 6 and 7. I hope you find it helpful!<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/xn2mgm6JN-Q" width="420"></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-51488969773036478142012-01-17T12:57:00.000-08:002012-01-17T12:57:05.456-08:00Video tutorials coming soon!Some of the starting out tutorials will soon be appearing as video tutorials in addition to the text tutorials on this site. The first one will be based on '<a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html" target="_blank">How to customise the Bryce interface</a>'. I'd like to know what tutorials you would like to see most in video format, so please cast your vote in the poll on the right of the page.<br />
<br />
Look out for the tutorials coming soon...!!<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-88202577970254846202012-01-13T08:53:00.000-08:002012-01-14T07:37:08.843-08:00New Tutorials - How to customize the Bryce Interface!I written 3 new tutorials on different ways of customization within Bryce:<br />
<ul>
<li>How to customize the interface by moving palettes</li>
<li>How to change the background colour/texture of the scene space</li>
<li>How to change the object display modes</li>
</ul>
So if you don't know how to do any of these yet do check them out, these options might be just what you need!<br />
You can find the tutorials using this link::<br />
<a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html" target="_blank">How to customize the Bryce Interface</a>
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-27170425029161152412012-01-13T08:33:00.000-08:002012-01-15T01:16:49.103-08:00How to customize the Bryce interfaceSomething that may not be obvious when you first start using Bryce is that the interface can be customised to a degree. It doesn't have the functionality to let you divide up the window space like some other apps but you can make some minor changes to the way the interface looks. I'm using Bryce 7 in the making of the tutorials below, but the same steps apply to previous versions. <br />
<br />
<ul>
<li><a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html#Display"> Changing the display mode</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html#Background">Changing the background appearance</a></li>
<li><a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html#Palette"> Repositioning the palettes</a></li>
</ul>
<br />
<br />
<a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604" name="DisplayMode"></a><b><span style="font-size: large;">CHANGING THE DISPLAY MODE</span> </b><br />
<br />
This can be done from the Advanced Display Palette located on the right
of the interface as shown below (shown where I've highlighted the
Display and Wireframe modes in the tutorial <a href="http://brycebasics.blogspot.com/search/label/1.The%20Interface" target="_blank">The Interface</a> )<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsSJr6SwpPgKi8gAliQ40zSdkUTezPtinAPwicFR7d0KHqqyXpn8fnzDJ7Iv_ty5-yiBNIF96gL9S8bfT0Y_Ugbiuqe3DpSY4tVdr6WA8cakxYChA7RAcmYD5FGCFIzG9m7UFkJJIes5bt/s1600/AdvancedPalette.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsSJr6SwpPgKi8gAliQ40zSdkUTezPtinAPwicFR7d0KHqqyXpn8fnzDJ7Iv_ty5-yiBNIF96gL9S8bfT0Y_Ugbiuqe3DpSY4tVdr6WA8cakxYChA7RAcmYD5FGCFIzG9m7UFkJJIes5bt/s400/AdvancedPalette.jpg" width="400" /></a></div>
<br />
Select the icon that looks like a wireframe cube (fourth icon from the bottom), and a list of the modes will appear.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlojyblLxaKVfwX521FJqi3kCj-FBG4Lmv8JNIRjCBcqn6iCkd6-rJyNLljeKOb2Vc64iqI68BkE1_Fdz0zqGTL7NAX1nePyHhvMSq4WKdQAAyH0VqN5D4jbvL1uC98_4LjpMyS12fTbgW/s1600/Displaymodeicon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlojyblLxaKVfwX521FJqi3kCj-FBG4Lmv8JNIRjCBcqn6iCkd6-rJyNLljeKOb2Vc64iqI68BkE1_Fdz0zqGTL7NAX1nePyHhvMSq4WKdQAAyH0VqN5D4jbvL1uC98_4LjpMyS12fTbgW/s400/Displaymodeicon.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJu0u0qN4ZRVJJcmXGeovXRxGed3Mg-zKXx-1v023RFTZ-lh-Dtj95cwkbFwcNIxekQP6CGGtxgdjh-L7NItgoNKn3Krc2J9iTiew2LTAV-xSukF1Wp0FTecsZEMi3XN5L2sqUjPGeke_/s1600/Displaymodelist.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJu0u0qN4ZRVJJcmXGeovXRxGed3Mg-zKXx-1v023RFTZ-lh-Dtj95cwkbFwcNIxekQP6CGGtxgdjh-L7NItgoNKn3Krc2J9iTiew2LTAV-xSukF1Wp0FTecsZEMi3XN5L2sqUjPGeke_/s400/Displaymodelist.jpg" width="400" /></a></div>
The default is always 'Default Wireframe' as shown in the above
image. Other options though can be very useful in setting up scenes. <br />
There are two types of mode:<br />
<u>Default Mode</u><br />
Default Wireframe<u></u><br />
Default Mixed<u></u><br />
Default Rendered<br />
<br />
<u>Open GL Mode</u><br />
Texture Shaded<br />
Lit Wireframe<br />
Wireframe<br />
Hidden Line<br />
Wire Shaded<br />
Smooth Shaded<br />
Wire Texture Shaded<br />
<br />
Sometimes<b> </b>Bryce takes a little longer to respond when using OpenGL, but this is much improved in Bryce 7 compared to Bryce 6.<br />
You can also just scroll through the modes by clicking the display modes icon repeatedly instead of opening the list. Bryce will scroll throgh the modes in the mode category, i.e. if you select one of the default modes it will scroll through those, or if you select a Open GL mode it will scroll through those options.<br />
The image below shows the various default mode options with a brief explanation of each below that::<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPKhXvsEXGSKPTmwgnP4WWaf1wZYEHYIafL4nLhjpCPv6Oz9E4fj1ktJECoB60iWv0dsn8reD6fA-6xdPdIIEm29sMuQKq3Q2RzlpFQrP_OutMhmQiiLQAS2SrFVe1Eu8CVveWTYmUKPdU/s1600/Defaultmodes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="351" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPKhXvsEXGSKPTmwgnP4WWaf1wZYEHYIafL4nLhjpCPv6Oz9E4fj1ktJECoB60iWv0dsn8reD6fA-6xdPdIIEm29sMuQKq3Q2RzlpFQrP_OutMhmQiiLQAS2SrFVe1Eu8CVveWTYmUKPdU/s400/Defaultmodes.jpg" width="400" /></a></div>
<br />
1.<i>Default Wireframe</i> - a simple wireframe display<br />
2<i>.Default Mixed</i> - if you have rendered to screen this will show the last render in addition to a wireframe, otherwise the display is similar to the Open GL Wireframe mode. If you move your object in the scene the object remains and moves as a wireframe object, but the rendered image remains on the screen behind this.<br />
3<i>.Default Rendered</i> - shows you the last render to screen. As soon as you move/edit an object in the scene it will revert back to the default wireframe view<br />
The following images show the OpenGL modes with brief explanations again after:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqBVSpnHg_AIrotHymsAwEPxQ6uMXQUZ25g3Z0IHXwEQcSeXm1Mzz5xy6EQTjZ3oRcElo9vMfUSrSC2yVaqo2X8FxaXrmJkQ557NiE9_kljHrLCHt8BtpU0NYXjLb7m71m9NAadxg2pAF9/s1600/OpenGLmode_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqBVSpnHg_AIrotHymsAwEPxQ6uMXQUZ25g3Z0IHXwEQcSeXm1Mzz5xy6EQTjZ3oRcElo9vMfUSrSC2yVaqo2X8FxaXrmJkQ557NiE9_kljHrLCHt8BtpU0NYXjLb7m71m9NAadxg2pAF9/s400/OpenGLmode_1.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVBjZx1UmOsWj88a9e0-vE28wgulEs1riIwAXusNeDIUk4NBx4CjuBgvvES4bortSeHvMRP3NQfqOFnoXuqny9Ivv1DP7mozSV7_c9TON62Lsoz3mfn45JlNoaLSZ-9tA5bRGlTb3B8cMI/s1600/OpenGLmode_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVBjZx1UmOsWj88a9e0-vE28wgulEs1riIwAXusNeDIUk4NBx4CjuBgvvES4bortSeHvMRP3NQfqOFnoXuqny9Ivv1DP7mozSV7_c9TON62Lsoz3mfn45JlNoaLSZ-9tA5bRGlTb3B8cMI/s400/OpenGLmode_2.jpg" width="400" /></a></div>
<br />
1. <i>Texture Shaded</i> - shows objects as solid with textures and shadows.<br />
2. <i>Wireframe</i> - shows objects as a simple wireframe<br />
3.<i> Lit Wireframe</i> - shows objects as wireframe with light and shadows (not clearly seen I'm afraid in my example image, please click the image for a larger view)<br />
4. <i>Hidden Line</i> - shows only those parts of the object visible by the camera.<br />
5. <i>Wire Shaded</i> - shows the object as solid with a wireframe.<br />
6. <i>Smooth Shaded</i> - shows the object as solids with light and shadow. This looks similar to 5. but ifyou look at the ground plane (click the image to enloarge it) you will not see any wireframe. <br />
7. <i>Wire Texture Shaded</i> - shows the object with textures, shadows and wireframe.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVBjZx1UmOsWj88a9e0-vE28wgulEs1riIwAXusNeDIUk4NBx4CjuBgvvES4bortSeHvMRP3NQfqOFnoXuqny9Ivv1DP7mozSV7_c9TON62Lsoz3mfn45JlNoaLSZ-9tA5bRGlTb3B8cMI/s1600/OpenGLmode_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<br />
<a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604" name="Background"></a><span style="font-size: large;"><b>CHANGING THE BACKGROUND APPEARANCE </b></span><br />
<br />
This is also changed from the Advanced Display Palette. The effects only really work if you are in the'Default Wireframe Mode' as in my screenshots (see the tutorial above for the various modes).<br />
If you hover your mouse over the fourth icon down you'll see it says Background Paper in the tooltip and the text display area. It looks like paper with a corner turned up.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguq-uXRjAkeK2lIkMF7O5nBTAbqjr8Cg4haVPpewtRTaIxctahTgJcCnzbVIdCkq_FETE_2KlNKUifPF83buPcEAltL95ADGSwpAMVWdh2YoAljnc42c1RFprnTt4fhpzmvq9o-ERcuvvN/s1600/Backgroundpapericon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguq-uXRjAkeK2lIkMF7O5nBTAbqjr8Cg4haVPpewtRTaIxctahTgJcCnzbVIdCkq_FETE_2KlNKUifPF83buPcEAltL95ADGSwpAMVWdh2YoAljnc42c1RFprnTt4fhpzmvq9o-ERcuvvN/s400/Backgroundpapericon.jpg" width="400" /></a></div>
<br />
If you click on the icon a list of the various background appearance options appears:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoD-_TBmz7IFZHB-jx7xhIB02RByIfni1cM73se1Iy553jzGcGnCatRs1U-jF3fEZTR5pE9R-uJ5FhgekX4OW3yu-wAXYpkQ5ZlU1LQPCQVUHKVEqvJkzjXXtHZc33y19rkPsMi-6U2DN/s1600/AdvancedPalette_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoD-_TBmz7IFZHB-jx7xhIB02RByIfni1cM73se1Iy553jzGcGnCatRs1U-jF3fEZTR5pE9R-uJ5FhgekX4OW3yu-wAXYpkQ5ZlU1LQPCQVUHKVEqvJkzjXXtHZc33y19rkPsMi-6U2DN/s400/AdvancedPalette_3.jpg" width="400" /></a></div>
<br />
As you can see I have my background set to 'Paper' which I have used for all the tutorials on this site (click the image above to get a larger view) . Try out some of the options - you can even change the colour completely by selecting 'Select Color' from the list. Here's how some of the options look: <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIYSyuAcqV1uryeBrxToeKrD2okHG1P2anclmemKqtS2Xkn1Owmbgg6_etZHUwyftK0OWKev_A8R2_vDqWhLriEXHXlJYAId_qpDirXd8BuDfGvfLrzZcEbnBs_j9E4fQ4WHD7AB-99iAn/s1600/Variousbackgrounds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIYSyuAcqV1uryeBrxToeKrD2okHG1P2anclmemKqtS2Xkn1Owmbgg6_etZHUwyftK0OWKev_A8R2_vDqWhLriEXHXlJYAId_qpDirXd8BuDfGvfLrzZcEbnBs_j9E4fQ4WHD7AB-99iAn/s400/Variousbackgrounds.jpg" width="400" /></a></div>
<br />
So go ahead and customise your background!:)<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604" name="Palette"></a>
<span style="font-size: large;"><b>REPOSITIONING THE PALETTES</b></span><br />
<br />
Did you know that the various palettes of the interface can be moved around? It's not a totally customizable interface like many other apps are but the option is there to move them around.In the image below I've coloured the regions that can be moved (each of the 3 palettes in the green region can be moved separately). <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSRXC7x-nZOdKuwY_dUVWDPlZloso68sdNsGoOTKE4XBvqdyTD0Qfe-O8PxKi9VqPqkGaapIQkVgotHeKroPTLjY0vE_a1o9_RcKV4t2rSgVW0iRfY-kL_U1a6Rk5py1Lq3_fvaFumjGUz/s1600/Palettepositions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSRXC7x-nZOdKuwY_dUVWDPlZloso68sdNsGoOTKE4XBvqdyTD0Qfe-O8PxKi9VqPqkGaapIQkVgotHeKroPTLjY0vE_a1o9_RcKV4t2rSgVW0iRfY-kL_U1a6Rk5py1Lq3_fvaFumjGUz/s400/Palettepositions.jpg" width="400" /></a></div>
<br />
So here's what you do:<br />
<b>1.</b> Hover your mouse over the palette you want to move and hold down your keyboard spacebar. A hand icon will appear in place of your mouse icon.<br />
<b>2 </b>.Keep holding the spacebar down, left-click your mouse and drag the palette to where you want it. <br />
<br />
In this way you could for example move the Edit palette away from the top palette as shown below:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipg3w39qAadBbvi6JFOM95ObQbpOVfUj_ei1o1xB5O74WFSjTW50Y35-b5V92LRks9eMqwGDq9uWkWMOOPWRt98OaADxowbfE-vCfnVCmD5yQISffmwg2VmWQD3tcOQqA49o1TH5HV3TQb/s1600/Movedpalette_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipg3w39qAadBbvi6JFOM95ObQbpOVfUj_ei1o1xB5O74WFSjTW50Y35-b5V92LRks9eMqwGDq9uWkWMOOPWRt98OaADxowbfE-vCfnVCmD5yQISffmwg2VmWQD3tcOQqA49o1TH5HV3TQb/s400/Movedpalette_1.jpg" width="400" /></a></div>
<br />
Moving the palette only seems to be useful when using the Default Display modes, as if you use one of the OpenGL ones and go to edit your scene, the palette seems to disappear behind it. The next image show how I've moved nearly all the palettes to new positions. It seems to work best with the document setup reduced from the maximum recommended sized (File>Document Setup), as shown in my image. I think it would probably work better too on larger monitors, mine is only small.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIffL75-exQlZT6VEaueVqSVhfAyrPc1HsNZmZ1ggGvRW62MfQRcBMD1SqeMJQPTQseEtx8OOhKoLGnjcRkIDSDEVNrfeb8gmlil4gzhK_v0dGqGimqQF4EdrU7Y_k_oQgFEx2tQCFNtJ/s1600/Paletteposition_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIffL75-exQlZT6VEaueVqSVhfAyrPc1HsNZmZ1ggGvRW62MfQRcBMD1SqeMJQPTQseEtx8OOhKoLGnjcRkIDSDEVNrfeb8gmlil4gzhK_v0dGqGimqQF4EdrU7Y_k_oQgFEx2tQCFNtJ/s400/Paletteposition_2.jpg" width="400" /></a></div>
<br />
But still, it does give you the possibility to customize the interface a bit, if you find a layout that works better for you. <br />
<br />
<a href="http://brycebasics.blogspot.com/2009/12/tutorial-list.html" target="_blank">TUTORIAL LIST</a>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-1317340417311043604.post-55386707315269263602011-09-25T01:13:00.000-07:002011-09-25T01:13:34.593-07:00Bryce Version 7.1.0.109 public release out now!The latest public release of Bryce is out now, version 7.1.0.109 (applies to both Pro and PLE versions). If you have already purchased Bryce then it should appear in your Downloads at the DAZ site. You'll want to re-download the content installer as well as there are some new tutorial scenes included too. The announcement at DAZ lists a number of new features:<br />
<br />
<br />
Animated Textures<br />
Anisotropic Shader<br />
Dirt Shader<br />
Changes to the DAZ Studio Bridge to take less memory<br />
<br />
Note that the Dirt Shader is called 'Curvature' in the program.<br />
<br />
You can check out the public announcement over at DAZ here: <a href="http://forum.daz3d.com/viewtopic.php?t=173120"> Bryce 7.1.0.109 Production Release Now Available!</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-8416671468031689542010-07-30T13:01:00.000-07:002010-07-30T23:41:23.778-07:00BRYCE 7 RELEASED!It'll be a happy weekend for Brycers - after a long wait, and lots of nay sayers insisting Bryce was dead and buried, Bryce is alive and definately kicking with the release of Bryce 7. Fans will be pleased to see that the program<b><i> is</i></b> still being developed.<br />
<br />
One of the big changes is that Bryce is now available in three versions : PLE which is a free, licenced for non-commercial use version , Bryce 7 which is the same as the PLE version except it's licenced for commercial use. Both contain some new features, and finally the Pro version, licenced for commercial use, which has even more. Here's a summary of them:<br />
<br />
<b>Bryce 7:</b><br />
<ul><li>Multiple Monitor support</li>
<li>Animation - Particle Emitter</li>
<li>Collada Meshes</li>
<li>FBX meshes</li>
<li>Import Sketch-Up models</li>
<li>Import Spore models</li>
</ul><b> Bryce 7 Pro</b>:<br />
<br />
New features as listed above for Bryce PLE plus:<br />
<ul><li>4 new lights</li>
<li>True Ambience optimization</li>
<li>Influence (Include/Exclude)</li>
<li>IBL: light from inside</li>
<li>IBL: Cast shadows - softness, and intensity</li>
<li>IBL: Specular map</li>
<li>IBL: Background DOF</li>
<li>IBL: HDRI transaprency</li>
<li>IBL: Export Image</li>
<li>IBL: Tone map</li>
<li>Materials lab: Displacement maps</li>
<li>Rendering: True Ambience</li>
<li>Instance Lab</li>
</ul>So Bryce has some great extra features in terms of lighting, IBL and the new Instance Lab.<br />
<br />
The Daz Studio Bridge has also been updated - now you can open Daz Studio first and export to Bryce (and export back again to Daz Studio) or open Bryce first, bridge to Studio and import from Studio, or just export from Bryce to Daz Studio. And closing either the Bryce or Daz Studio window will not result in the closing of the other. The two programs stand more independently from each other.<br />
<br />
There is still some tweaking I feel to do with Bryce 7, but the progress made in terms of new features is fantastic, and I'm looking forward to seeing where it will go in the future. I hope to present some basic tutorials to introduce you to some of these new features soon, so watch this space!<br />
<br />
If you want to get the Pro version or upgrade from Bryce 6, now's the time to do it as Daz has a sale on. Don't miss it!!!!<br />
<br />
Check out the Daz site for more details, and if you are a member check out the forums - there are some great video tutorials there giving you an overview of some of the new features (you can also find these on You Tube). To download the free Bryce PLE version visit the <a href="http://www.daz3d.com/i/software/bryce7?_m=d">Bryce software page </a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-79150993846043261092010-01-15T22:53:00.000-08:002010-01-15T22:53:43.074-08:00Bryce 7 Beta now available!DAZ 3D have just announced that a beta for Bryce 7 is available to all Bryce 6 owners. This is great news as it shows that DAZ have not given up on Bryce and are still commited to developing and improving it.<br />
<br />
Your downloads will be reset and there is a special serial number to use. Bryce 7 has some new features which have been completed or are in the process of development such as a new Instance Lab. For the serial number and full list of new features check out the forum announcement here: <a href="http://forum.daz3d.com/viewtopic.php?t=130693&trid=847606066">http://forum.daz3d.com/viewtopic.php?t=130693&trid=847606066</a> (you need to be a member and log in). As it's a Beta it's a good opportunity to give lots of feedback to DAZ about what you think about the features and what you think they should improve.<br />
<br />
Bryce 6.3 is also still on sale, aswell as Bryce content which is currently 50% off for a limited time.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-21936628077725005192009-12-31T09:13:00.000-08:002012-01-14T06:34:08.964-08:00TUTORIAL LIST<ol>
<li><a href="http://brycebasics.blogspot.com/search/label/1.The%20Interface">The interface </a></li>
<li><a href="http://brycebasics.blogspot.com/search/label/2.Camera%20and%20render%20controls%20overview">Camera and render controls overview</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/3.The%20Create%20Palette%20-%20part%201">The create palette - part 1</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/4.The%20Create%20Palette%20-%20part%202">The create palette - part 2</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/5.%20Saving%20your%20scenes">Saving your scenes</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/6.%20The%20Edit%20Palette">The Edit palette</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/7.%20What%20is%20rendering%3F">What is rendering?</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/8.%20The%20Sky%20and%20Fog%20Palette%20-%20part%201">The Sky and Fog palette - part 1</a> </li>
<li><a href="http://brycebasics.blogspot.com/search/label/9.%20The%20Sky%20and%20Fog%20Palette%20-%20part%202">The Sky and Fog palette - part 2</a></li>
</ol>
<a href="http://brycebasics.blogspot.com/search/label/Using%20Daz%20Studio%20with%20Bryce">Using Daz Studio with Bryce</a><br />
<a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html">More advanced Bryce controls and features</a><br />
<a href="http://brycebasics.blogspot.com/2012/01/how-to-customize-bryce-interface.html" target="_blank">How to customize the Bryce interface </a>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-1317340417311043604.post-60052071382316538192009-12-31T06:20:00.000-08:002012-01-14T07:23:37.775-08:00More advanced Bryce controls and featuresIn my beginners tutorials we looked at the different Bryce Palettes to create quick simple scenes using presets. Bryce also has 'Labs' which give you more variety, control and customization of Bryce features and objects such as lighting, materials, and terrains. We will take a introductory look at these so you know how to access them to explore them further.<br />
<br />
<ul>
<li><a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html#sky">Sky Lab</a></li>
<li><a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html#materials">Materials Lab</a></li>
<li><a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html#terrain">Terrain Lab</a></li>
<li><a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html#light">Light Labs</a></li>
</ul>
<br />
<a href="http://www.blogger.com/post-edit.g?blogID=1317340417311043604&postID=6005207138231653819" name="sky"></a><br />
<b>SKY LAB</b><br />
<br />
You can access the Sky lab by clicking on 'Sky & Fog' and then the little cloud icon to the right of that.<br />
In the Sky Lab there are four tabs you can access at the top of the lab window:<br />
Sun & Moon<br />
Cloud Cover<br />
Atmosphere<br />
IBL (Image based lighting)<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx-j8lXMta60-075MsGyrrLnXaxm-ma8zXh9HfuO_XCI4dcl26kmp5V2hhPGmZuJVvFzYd8jq5PbgZjH5Y8Fsjy2xNyZ934iK2j2u1ITtiMuP_ZQwxeoSu4BfyRnsCciak55Uz9uAL4P8j/s1600-h/skylab1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx-j8lXMta60-075MsGyrrLnXaxm-ma8zXh9HfuO_XCI4dcl26kmp5V2hhPGmZuJVvFzYd8jq5PbgZjH5Y8Fsjy2xNyZ934iK2j2u1ITtiMuP_ZQwxeoSu4BfyRnsCciak55Uz9uAL4P8j/s400/skylab1.jpg" /></a><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<ul>
<li>On the right of the window is a preview, some sun controls and memory dots. On the left are the various settings for that tab category. Each tab window is laid out in the same way.</li>
<li>To access the settings if they are greyed out, click the round button next to the setting name.</li>
<li>To adjust the settings click on the value fields and type in a new value or click on and drag the slider.</li>
<li>Use the memory dots to save your settings or revert back to previous settings stored in them. Just click on one of the white empty dots to save your current settings.</li>
<li>Click on the triangles next to the preview in each lab for options for how your scene is viewed in that preview (mine is set to Render in scene in the above image) or access to the Sky presets.</li>
</ul>
<br />
<a href="http://www.blogger.com/post-edit.g?blogID=1317340417311043604&postID=6005207138231653819" name="materials"></a><br />
<b>MATERIALS LAB</b><br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUZ6yQZ_nB2Y-eW73GzKu78E_2L-Vhx_ONElH3Z7gE3l9hglpJkknEfhhmxmEkkxPHbns6I_HoAF3ny6rzuTQuAVWASNi1cFxtBc-VjSkbNXvNHpmRp-8O_Ry8Qg449pibMyP1FtiBwsHn/s1600-h/matlab1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUZ6yQZ_nB2Y-eW73GzKu78E_2L-Vhx_ONElH3Z7gE3l9hglpJkknEfhhmxmEkkxPHbns6I_HoAF3ny6rzuTQuAVWASNi1cFxtBc-VjSkbNXvNHpmRp-8O_Ry8Qg449pibMyP1FtiBwsHn/s400/matlab1.jpg" /></a><br />
<br />
<br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
To enter the materials lab either select the Edit palete and click the square icon I've labelled 1,or click on the <span style="color: black;"><b>M</b></span>, labelled 2, that appears with each objcet. When you do a window like this will appear:<br />
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5t-tqZBqtrP1-K0cwViJHYiw7xQGzL5NoS7jt8DQDVsntK-GdmlUdRP2n98PWJZgc3YG_N3dUdm1Lp8FNVPtmQholEJMpaxnVwWeI54YF52yLzL7DLc4RvMfOP89A6kfcYKLqMe_Cwpo_/s1600-h/matlab2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5t-tqZBqtrP1-K0cwViJHYiw7xQGzL5NoS7jt8DQDVsntK-GdmlUdRP2n98PWJZgc3YG_N3dUdm1Lp8FNVPtmQholEJMpaxnVwWeI54YF52yLzL7DLc4RvMfOP89A6kfcYKLqMe_Cwpo_/s400/matlab2.jpg" /></a></div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
In the lab you can select preview options, choose a material from the material library and make adjustment to that material, or create your own materials in the Deep Texture Editor (DTE).</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGgd9YEEat07DSrEN8h38sOXa-HBKcQOwE_Qt7utmKbTsoWBQuCpEe2kvwWcbmUHoZkrZ2Cnkuy9i9jiUrVNlC7uNqM9kb-voRLJbNqF3Vh_WrmjIWM54-8BfCGM-T9NCkHjwLgbL9ujU_/s1600-h/matlab3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGgd9YEEat07DSrEN8h38sOXa-HBKcQOwE_Qt7utmKbTsoWBQuCpEe2kvwWcbmUHoZkrZ2Cnkuy9i9jiUrVNlC7uNqM9kb-voRLJbNqF3Vh_WrmjIWM54-8BfCGM-T9NCkHjwLgbL9ujU_/s400/matlab3.jpg" /></a></div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="color: #990000;"><b>1.</b></span> Texture transformation tools - scale rotate or offset the texture on the object.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b><span style="color: #990000;">2.</span></b> Texture source editor - accesses the DTE to customize textures from the texture library.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b><span style="color: #990000;">3.</span></b> Texture library</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b><span style="color: #990000;">4.</span></b> Procedural texture - clicking this switches to a procedural texture if an image based one is currently set.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b><span style="color: #990000;">5.</span></b> Image texture - click on this followed by the texture source editor button (2) to access a window where you can load and save your own images to use as textures.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<span style="color: #990000;"><b>6.</b></span> Texture mapping mode - you can change the way the texture is mapped onto the object.</div>
<br />
<a href="http://www.blogger.com/post-edit.g?blogID=1317340417311043604&postID=6005207138231653819" name="terrain"></a><br />
<b>TERRAIN LAB</b><br />
<br />
The terrain lab allows you to make changes to the appearance of the terrain.<br />
To access the terrain lab either select the Edit palete and click the square icon I've labelled 1, or click on the '<b>E</b>', labelled 2, which appears next to your terrain:<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyKgMGcEV2k_ESMirXPxfQC2ET7ahHPZ9-fa9AZez1cDDk__IHdONc4ivGZA2P7sQflYyfvulORgqPyd46urRzVZDrbD0fGDQV-pNbZejZcUymsi-hFFjpbMp3Vi8wyRrUmy-_O2HHeGRY/s1600-h/terrainlab1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyKgMGcEV2k_ESMirXPxfQC2ET7ahHPZ9-fa9AZez1cDDk__IHdONc4ivGZA2P7sQflYyfvulORgqPyd46urRzVZDrbD0fGDQV-pNbZejZcUymsi-hFFjpbMp3Vi8wyRrUmy-_O2HHeGRY/s400/terrainlab1.jpg" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
When you do so the following window will appear with four setting category windows:<br />
Brush controls<br />
Terrain canvas<br />
Preview window<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
Editing tools</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVHGr7SlNxEvObf04Jge3sgXb0zof26RPnKnV5MK0uo3G_RRm4pgUL7F18OhTmbwoPqp3vl1Hx8ndtIkMlXHMNrlISs4e7D5zM2B5-rx9-bLZjEbq1ZkWA-r5cv6BwVhmSXRXTQAV6Ceq-/s1600-h/terrainlab.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVHGr7SlNxEvObf04Jge3sgXb0zof26RPnKnV5MK0uo3G_RRm4pgUL7F18OhTmbwoPqp3vl1Hx8ndtIkMlXHMNrlISs4e7D5zM2B5-rx9-bLZjEbq1ZkWA-r5cv6BwVhmSXRXTQAV6Ceq-/s400/terrainlab.jpg" /></a></div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
The brush is used to create terrains or customize preset ones by painting on the terrain canvas.</div>
You can select a variety of preset terrain types in the editing tools window by clicking on the arrow next to 'Fractal' and then adjust them further with the other settings in the editing tools window or by painting on the canvas, or you can click on the 'New' button and create a terrain from scratch yourself by again painting on the terrain canvas. <br />
There is also an otpion under the 'Pictures' tab to load your own pictures to use to create terrains.<br />
<br />
<b>TIP </b>- You can position each setting window , for example the terrain canvas, where you want on the screen. Just click on the top grey bar of the individual window, near where the setting title is and drag it to where you want it.<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<a href="http://www.blogger.com/post-edit.g?blogID=1317340417311043604&postID=6005207138231653819" name="light"></a><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b>LIGHT LAB</b></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
To access the light lab click on the 'E' that appears next to the light in your scene (in the same way we clicked E to access the terrain lab above). The following window will appear:</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWRyNIFKUR5d58cmnAvF_SbTj9CxwP8J-u-tjlVp3aVW4vDVXLIbstOEcMvjZlziwwMjzbRA5hecVYJeWWUJmo-FSThJViRQz3zpICVEefnMWQ0end9nVi4l-zUWLoriUFlQBbVzCz2hvK/s1600-h/lightlab2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWRyNIFKUR5d58cmnAvF_SbTj9CxwP8J-u-tjlVp3aVW4vDVXLIbstOEcMvjZlziwwMjzbRA5hecVYJeWWUJmo-FSThJViRQz3zpICVEefnMWQ0end9nVi4l-zUWLoriUFlQBbVzCz2hvK/s400/lightlab2.jpg" /></a></div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
From here you can make various adjustments to how your light looks such as the shadows it casts, colour of the light, intensity and more. As in the other labs preview options (click the triangle under the preview window) and memory dots are available.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b>TIPS</b></div>
<ul>
<li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">To delete a saved setting in the memory dots (green) hold down Alt and click on the dot. It will revert to white</li>
</ul>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
There are many more things you can do, cutomize the interface, move the palettes around, too many to mention. I hope the tutorials have helped you get around Bryce enough with confidence to explore all the other options.<br />
<br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-56962090526907271642009-12-30T01:56:00.000-08:002012-01-14T07:25:29.639-08:00What is rendering? - part 1For those of you who are new to the 3d world you may not have heard of rendering in the 3d context before and may be wondering what it means. This tutorial will hopefully shine a little light on that and show you the different options for rendering in Bryce. Part 1 is designed to get you started, and part 2 introduces you to the more advanced options.<br />
<br />
<b>PART 1</b><br />
<ul>
<li> <a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604#definition">Definition</a></li>
<li> <a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604#renderinginbryce">Rendering in Bryce</a></li>
<li> <a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604#rendertoscreen">How to do a simple render to screen</a></li>
<li> <a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604#rendertodisk">How to Render to disk</a></li>
</ul>
<b>PART 2 (coming soon)</b><br />
<br />
<br />
<a href="" name="definition"><br />
<b>DEFINITION</b></a><br />
To render your computer scene in Bryce or any other 3d application means to turn the 3d scene into an image - a view of a 3D model that has been converted into an image to a format for display or printing. So any scene I make in Bryce I can have converted to a suitable file format such as .TIFF which I can then print out or postwork in Photoshop or any other paint program.<br />
<br />
We can render within Bryce or to a file on our computer to print or postwork later. Let's see how:<br />
<br />
<a href="" name="renderinginbryce"><br />
<b>RENDERING IN BRYCE</b></a><br />
We render within Bryce to see how our composed scene or model will look when we render it to disk finally. It's a good check to see how the work is looking. If you have done the tutorial <a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-2.html">The Edit Palette</a> you will have tried this already. But let's start from the beginning again.<br />
<br />
These are the render controls you see on the Bryce interface:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhspNg2lH9U0sn34XOIUXRqyHgXIvu12-dZWpT3Ca7zQyQdHqqLwFULB_yaJTHiLCbTmRp52J9ueaAEq_xbFe_hLlUCSN4LLoyd5Bho8_vbZ-5ydNxIIXuHdxiMC4kRVs-oVvXx6J_VOgKC/s1600-h/Render1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhspNg2lH9U0sn34XOIUXRqyHgXIvu12-dZWpT3Ca7zQyQdHqqLwFULB_yaJTHiLCbTmRp52J9ueaAEq_xbFe_hLlUCSN4LLoyd5Bho8_vbZ-5ydNxIIXuHdxiMC4kRVs-oVvXx6J_VOgKC/s400/Render1.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
We'll look at the different buttons in part 2, but for now lets show you how to a basic render to screen so you can see how those scenes you've started making are coming along. We only need to use the big green button labelled 3 in the image above.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="" name="rendertoscreen"></a></div>
<b>HOW TO DO A SIMPLE RENDER TO SCREEN</b><br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>1. Arrange some models or objects in the Bryce viewport. - </b>(see the tutorial on <a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-2.html">The Create Palette</a><b> </b>for how to get simple Bryce objects into your scene)</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxRsJ0VnuJVMIMJjFxTqyytjuLsUJNZy_GcqX-GXUX9fiKGlAaVyTTs2J1k-RzIeP886kT9FdaJbm2jd9Sy4_SrQ5wgVN0GY2K5Xk1yZtnJnCSRxMrJgvmiw12VGt4pr7GhhpjWMDjJ0kY/s1600-h/rend2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxRsJ0VnuJVMIMJjFxTqyytjuLsUJNZy_GcqX-GXUX9fiKGlAaVyTTs2J1k-RzIeP886kT9FdaJbm2jd9Sy4_SrQ5wgVN0GY2K5Xk1yZtnJnCSRxMrJgvmiw12VGt4pr7GhhpjWMDjJ0kY/s200/rend2.jpg" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDAH4RtV5vrWgA0obP1xq8BcqPU3zd47ncmNLxIchmbXhMbeUCIBTAQna5mPlS4VhJhIxzo7HUzKnssGxltDkkXOnGSgwZUf_aLJLXlmZtXqENBYO0jzIsJ92hx2x7K8VUBAx8Hd_M6ktP/s1600-h/rend3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDAH4RtV5vrWgA0obP1xq8BcqPU3zd47ncmNLxIchmbXhMbeUCIBTAQna5mPlS4VhJhIxzo7HUzKnssGxltDkkXOnGSgwZUf_aLJLXlmZtXqENBYO0jzIsJ92hx2x7K8VUBAx8Hd_M6ktP/s200/rend3.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b>2. Click the big green Render button - </b>(3 in the image above) Rendering will start and the button will turn blue.<b> </b>You will see a horizontal black line start to progress down the screen and what you will see in the viewport will appear more as a realistic image than the wireframe view. </div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Simple huh?:)</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
But I don't just want my wildly creative image to just sit on my computer screen. We need to render to disk to create an image file we can upload to a gallery or print off as art. Again, this is simple:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="" name="rendertodisk"><br />
<b>HOW TO RENDER TO DISK</b></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>1. Create your scene in Bryce and make sure you are happy with the arrangement and camera view - </b>(and don't forget to save it!!).</div>
<div class="separator" style="clear: both; text-align: left;">
<b>2. Check you are really happy with it by rendering to screen first.</b></div>
<div class="separator" style="clear: both; text-align: left;">
<b>3. Select 'Render to Disk' - </b>Click on the File menu at the top left of the screen, and holding your mouse down drag it down till 'Render to Disk' is highlighted.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijkOew7hfS9f3X55DWJeoMe7YcZsudl4tHZeILvmJI9ItOq49kgjALu2VdsO446O852spOZc3A-fRfIowvnWuid49Tph8rn3zy-rYQ4zK3Haa6UtK3JSeZOUCibNuxOtkamrQw0j1i5Cpf/s1600-h/render3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijkOew7hfS9f3X55DWJeoMe7YcZsudl4tHZeILvmJI9ItOq49kgjALu2VdsO446O852spOZc3A-fRfIowvnWuid49Tph8rn3zy-rYQ4zK3Haa6UtK3JSeZOUCibNuxOtkamrQw0j1i5Cpf/s400/render3.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b>4.</b> <b>Confirm the image resolution and pixel dimensions you want</b> - you can stick to the default whilst you are learning.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFiunLthkatA6cmPNs3pfl4XenRNelMcnIYOKNtq4gO5aMOmIaITM3VQAa4SxmUcu_T4FBORXY_AW_tUTArVIQ7U7moyNXRQ3Q4OCJ1V6vTSZmUX3kpFgHbil43u8aFbSe1t4jqiz3_Okl/s1600-h/render4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFiunLthkatA6cmPNs3pfl4XenRNelMcnIYOKNtq4gO5aMOmIaITM3VQAa4SxmUcu_T4FBORXY_AW_tUTArVIQ7U7moyNXRQ3Q4OCJ1V6vTSZmUX3kpFgHbil43u8aFbSe1t4jqiz3_Okl/s400/render4.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;"><b>1 </b></span>- This is the name of your Bryce scene file open that you are going to render.</div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;"><b>2 </b></span>- You can change the finished rendered image size in pixels here.</div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;"><b>3 </b></span>- If you plan on printing your images you will need to increase the print resolution here. 72 or 92 dpi is fine for images you want to only upload to the web. For more on pixels and print resolution try these tutorials: <a href="http://www.photoshopessentials.com/essentials/image-quality/">http://www.photoshopessentials.com/essentials/image-quality/</a></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://graphicssoft.about.com/od/resolution/Image_Size_and_Resolution.htm">http://graphicssoft.about.com/od/resolution/Image_Size_and_Resolution.htm</a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>5. Save to a file on your computer</b></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPONHo9Cs1SAowMKOL0qs5yLL6LIrXZG-tiKXfkeXWLsEkYpmbjeTijLt49-lMXb52nirFzW35a_Ljrm3HmthF4kkNupvuqu113pdkBez5RJGNdDO81qsxOVjlnSCPHSKD_YHq0hK8f2U/s1600-h/render5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPONHo9Cs1SAowMKOL0qs5yLL6LIrXZG-tiKXfkeXWLsEkYpmbjeTijLt49-lMXb52nirFzW35a_Ljrm3HmthF4kkNupvuqu113pdkBez5RJGNdDO81qsxOVjlnSCPHSKD_YHq0hK8f2U/s400/render5.jpg" /></a><br />
<span style="color: #990000;"><b>File name</b></span> - this field will automatically be set as your Bryce scene file name, but you can change it to whatever name you want.<br />
<span style="color: #990000;"><b>File type</b></span> - you have a choice. If you are starting out I would recommend selecting .TIFF to get a lossless file which you can later convert to .JPEG in your paint program if you want. For further information on file types try this really good beginners tutorial: <a href="http://graphicssoft.about.com/od/graphicformats/f/summary.htm">http://graphicssoft.about.com/od/graphicformats/f/summary.htm</a><br />
<span style="color: #990000;"><b>File location</b></span> - choose the folder on your computer you wish to save the rendered image to.<br />
<br />
Once you've hit Save Bryce will begin rendering your scene as whichever file type you selected to the location you selected on your computer. A status window will appear showing you the progress of the render as a numerical percentage and also a bar. If at any time you wish to stop the render just click the 'X' bottom right on the window:<br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhID2IXmEn-bVeAYi7TRaT6Ty7xAPksn5402rH5crJuSqIpLh7Lr1b5hMIdNwKmuLmv73WhIVL5cd4-09pKWp7q_UXhGNeM5hMNuBnvHf9F1GY082AKbuCmVCnPj7oIEk4IIgWBbgjzFP8t/s1600-h/render6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhID2IXmEn-bVeAYi7TRaT6Ty7xAPksn5402rH5crJuSqIpLh7Lr1b5hMIdNwKmuLmv73WhIVL5cd4-09pKWp7q_UXhGNeM5hMNuBnvHf9F1GY082AKbuCmVCnPj7oIEk4IIgWBbgjzFP8t/s400/render6.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b>6. Admire your artwork!</b></div>
<div class="separator" style="clear: both; text-align: left;">
Once the render has finished you can open your image in your paint program such as Photoshop and make adjustments or any type of postwork to the image. If you are uploading galleries you will need to convert it to a .JPEG rather than .TIFFfile image as the file size is much smaller. If file sizes and types are all new to you I recommend the tutorial suggested in step 6 above. </div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1317340417311043604.post-27832563007966356342009-12-29T11:52:00.000-08:002012-01-15T00:04:10.061-08:00Using Daz Studio with BryceAs we've seen in the Edit palette tutorial Bryce has a number of textures and objects we can use in our scenes. However there are times when you need something more. That's where <span id="SPELLING_ERROR_0">Daz</span> Studio comes in. First of all it's free. I've been using it together with Bryce for a number of years now. Basically you can buy or find free models on the <span id="SPELLING_ERROR_1">Internet</span> which you can use in <span id="SPELLING_ERROR_2">Daz</span> Studio and then import into Bryce, fully textured. If you wish you can change the texture in Bryce to something of your own choosing. <br />
<br />
So first of all if you haven't got <span id="SPELLING_ERROR_4">Daz</span> Studio go and get it from <span id="SPELLING_ERROR_5">DAZ</span> 3D (<span id="SPELLING_ERROR_6">it's</span> a reputable company, see the links page). Once you've got it loaded and have some models we can get to work with Bryce. This tutorial applies to both Bryce 6 and 7.The tutorial images were made using Bryce 6. In Bryce 7 the DAZ Studio bridge button icon has changed but is still in the same place. Here we go...<br />
<br />
<b>1.</b> <b>Open Bryce</b> - you can make adjustments to the sky or ground, add any objects you wish now, or later after you've imported the modes from <span id="SPELLING_ERROR_7">Daz</span> Studio.<br />
<br />
<b>2.</b> <b>Click the <span id="SPELLING_ERROR_8">Daz</span> Studio bridge button</b> - this is top right of the screen. A dialogue window will appear:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_20GVYHTZP2yfH9SiZbBnuM-d2NbDXlUpWcxeOJZ7XAxPHi5NkG5ADtQWijFw8rB4ntpx1T-o_Iiuv8XLQNf7DKab6iZxmMWOJQB98lBuDCE9fF4mUh7ks4h0ZnPzlOvs3fgB0pgQvis/s1600-h/DS1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_20GVYHTZP2yfH9SiZbBnuM-d2NbDXlUpWcxeOJZ7XAxPHi5NkG5ADtQWijFw8rB4ntpx1T-o_Iiuv8XLQNf7DKab6iZxmMWOJQB98lBuDCE9fF4mUh7ks4h0ZnPzlOvs3fgB0pgQvis/s400/DS1.jpg" /></a></div>
<br />
<br />
<br />
<b>3.</b> <b>Select the <span id="SPELLING_ERROR_9">Daz</span> Studio version you have installed on your computer</b> - then click OK. <span id="SPELLING_ERROR_10">Bryce</span> will proceed to connect with <span id="SPELLING_ERROR_11">Daz</span> Studio. It may take a few minutes depending on your computer, so be patient:)<br />
<br />
<b>4.</b><b> Load your models in <span id="SPELLING_ERROR_12">Daz</span> Studio</b> - the <span id="SPELLING_ERROR_13">Daz</span> Studio interface will automatically open. Load the models you want in your scene. If you are working on poses or a complex scene you may wish to save the <span id="SPELLING_ERROR_14">Daz</span> Studio scene as you go along. If using Bryce 7 select the models you want to send to Bryce under the 'Scene' tab.<br />
<br />
<b>5. Export the models to Bryce</b> -<br />
Bryce 6:you can either select File>Return to Bryce, or just click the red 'X' (top right) to close <span id="SPELLING_ERROR_15">Daz</span> Studio and export the models.<br />
Bryce 7: Select 'Send to Bryce'. The objects will not be sent to Bryce by clicking the 'X'.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg5EZszCbGEelAwB2cTp9MHFU-xnEPQZbRnfDpuqKvUMxfUudgTfVx09jLhK-Ok4TRSARWeN7DGU8aypP0R9bsVoF3ujLIEXGGZtWIRJIMrpRnCJhcak5v1L-eyLJ3IKezsK4hThF1TeYp/s1600-h/DSbridge1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg5EZszCbGEelAwB2cTp9MHFU-xnEPQZbRnfDpuqKvUMxfUudgTfVx09jLhK-Ok4TRSARWeN7DGU8aypP0R9bsVoF3ujLIEXGGZtWIRJIMrpRnCJhcak5v1L-eyLJ3IKezsK4hThF1TeYp/s400/DSbridge1.jpg" /></a></div>
<br />
<br />
<b>6. Your models will be imported with their textures into Bryce. </b>Using Bryce 6<b> </b><span id="SPELLING_ERROR_16">Daz</span> Studio will close and your Bryce interface will reappear. In Bryce 7 DAZ Studio remains open until you choose to close it. <br />
<br />
<ul>
<li>Arrange your model's positions in Bryce, camera position, and and any other adjustments to sky or terrain etc. as you normally would do to finish your scene. Render to screen or disk, and don't forget to save often!</li>
<li>If you need to readjust a model's pose you can go back to <span id="SPELLING_ERROR_18">Daz</span> Studio by selecting the object in Bryce and then clicking the bridge button. The model will appear in <span id="SPELLING_ERROR_19">Daz</span> Studio and you can export it back to Bryce when you have finished, as before.</li>
<li>In Bryce 6 You can prevent models from returning to <span id="SPELLING_ERROR_20">Daz</span> and thus their original <span id="SPELLING_ERROR_21">Daz</span> Studio state by selecting the objects (they will turn red when selected ) then going to 'Objects>Break <span id="SPELLING_ERROR_22">Daz</span> Studio link. I find this useful if I've changed some objects in some way in Bryce but need to go back to <span id="SPELLING_ERROR_23">Daz</span> Studio to get further models and don't want the changed models to appear in <span id="SPELLING_ERROR_24">Daz</span> Studio and be reverted back to their original state, which is what would otherwise happen:</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXMy2EdMdzMmfeLOwOc43lY53xeuVI0iEnWUuzTguD_fEc3HVZOdNzkKr2GRZCsHwRnTfcKZDxfIkkdfFDh31veTMv05eqm71FgTabYuZkbtBVlgcKjmQ5vrBopNc7x7WGECua1K7kyomk/s1600-h/DS2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXMy2EdMdzMmfeLOwOc43lY53xeuVI0iEnWUuzTguD_fEc3HVZOdNzkKr2GRZCsHwRnTfcKZDxfIkkdfFDh31veTMv05eqm71FgTabYuZkbtBVlgcKjmQ5vrBopNc7x7WGECua1K7kyomk/s400/DS2.jpg" /></a></div>
<br />
<br />
I've also found that there is less crashing of Bryce if I break the link with objects.<br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a>Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-1317340417311043604.post-59940737247078602552009-12-29T11:32:00.001-08:002012-01-14T07:33:20.097-08:00The Sky and Fog Palette - part 2<b>USING THE SKY & FOG PALETTE</b><br />
<br />
In part 1 we saw how to use the Bryce sky presets. Now we will use the Sky & Fog palette to customize our sky.<br />
<br />
<b>1. Click on Sky & Fog</b> - This will call up the sky & fog palette which has a series of landscape type image sqaures with colour bars beneath them which you can click on to change the colour of the particular sky feature setting. You can also adjust intensity/height of atmospheric settings by clicking on the image of the landscape instead of the colour bar and dragging your mouse. So each little square has two settings you can play with. It may be alot to digest so I won't go into detail about them, you can play with them later. For now I suggest you try out the first setting listed below, <span style="color: #990000;">Sky Mode</span> and maybe just the colour settings of the others. Also try the <span style="color: #990000;">Randomize</span> feature (point 8 below) for a fun and easy way to see how different colours and atmospheric setitings affect a scene.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw2Fg96j4kNte8yQuMCTBax6Xd5yTl2hgKDIxB9eT7ZbS8dJYZJ9JRrHeElx8Liperu21Mi4AwasiMJDSqN5_mtgi521jEAIVu_AHFCzZLLG7lR1mMMAfbcWPepR6OFwEUQGNRYDISojpd/s1600-h/skyp1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw2Fg96j4kNte8yQuMCTBax6Xd5yTl2hgKDIxB9eT7ZbS8dJYZJ9JRrHeElx8Liperu21Mi4AwasiMJDSqN5_mtgi521jEAIVu_AHFCzZLLG7lR1mMMAfbcWPepR6OFwEUQGNRYDISojpd/s400/skyp1.jpg" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="color: #990000;"><b>1.</b></span> <span style="color: #990000;"><b>Sky mode <span style="color: black;">-</span></b></span> If you click the little triangle located at the bottom of the image a drop-down list of options appears. The default setting is Soft Sky, as you see it in the Nano Preview when you first open Bryce. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga70fb7PNW85n4YFsWlWlgxQ3pdAdWhLfgYB2fge3UAc5030RLzwHxzadKLpEhEHT-e_ODJHYwE47guWVL-SCthX71M7xxEAoq8U-wYWddE2VUTX1MWfQceD-Rpq52fSRBinsU3LbJQlYV/s1600-h/skypa.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga70fb7PNW85n4YFsWlWlgxQ3pdAdWhLfgYB2fge3UAc5030RLzwHxzadKLpEhEHT-e_ODJHYwE47guWVL-SCthX71M7xxEAoq8U-wYWddE2VUTX1MWfQceD-Rpq52fSRBinsU3LbJQlYV/s320/skypa.jpg" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
If you choose 'Custom Sky' you will see a colour bar appear below the square which is split into 3 - from left to right divisions are for changing the colour of::</div>
Sun Glow Colour<br />
Sky Colour<br />
Horizon Colour<br />
<br />
Place your cursor on any of the divisions and click and a colour chooser window will come up. Keep holding your mouse button down and drag your mouse over to pick the colour you want. Let go to apply the colour:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd-8eOvZIqdtdlPRBuBqMZzEzL6jHQYUG96TNxJ8y5mUs6vty2Co-qf3zjQmaK8_QwIrg8aXBNpWNNP0z1C4LMW5eUFq__ia0U2D0asJUzl-u6Fg9_GlnZrU07WrV40BO5IyprUkKCvMzJ/s1600-h/skypb.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd-8eOvZIqdtdlPRBuBqMZzEzL6jHQYUG96TNxJ8y5mUs6vty2Co-qf3zjQmaK8_QwIrg8aXBNpWNNP0z1C4LMW5eUFq__ia0U2D0asJUzl-u6Fg9_GlnZrU07WrV40BO5IyprUkKCvMzJ/s400/skypb.jpg" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Try picking different colours for each and see how the sky appears in the Nano preview (or render the scene to screen)<br />
<span style="color: #990000;"><b>2. SHADOW COLOUR & SHADOW INTENSITY</b></span>- The ambient shadow colour of shadows in your scene.<br />
<span style="color: #990000;"><b>3. FOG COLOUR & FOG HEIGHT</b></span><br />
<span style="color: #990000;"><b>4. HAZE COLOUR & HAZE INTENSITY</b></span><br />
<span style="color: #990000;"><b>5. SKY DOME COLOUR & CLOUD HEIGHT</b></span><br />
<span style="color: #990000;"><b>6. CUMULUS CLOUD COVER & CLOUD COVERAGE</b></span><br />
<span style="color: #990000;"><b>7. FREQUENCY & AMPLITUDE OF CLOUDS</b></span> - just click and drag your mouse over the square.<br />
<span style="color: #990000;"><b>8. </b></span><span style="color: #990000;">Sky lab</span> - click the little cloud to enter the sky lab where you can make all the same setting changes listed in this tutorial plus other features with more advanced control and customization (see <a href="http://brycebasics.blogspot.com/2009/12/more-advanced-bryce-controls-and.html">More advanced Bryce controls and features</a> ). From there you can also access the sky presets.<br />
<span style="color: #990000;">Randomize</span> - clicking on these little dots selects random colours and settings for the sky and atmospherics. Click on the dots, drag your mouse then let go - try it:)<br />
<span style="color: #990000;">Day/Night</span> - clicking on this little sun icon switches between day and night settings.<br />
<span style="color: #990000;"><b>9. SUN CONTROL</b></span> - Click on this ball, hold your mouse button down and drag on this ball to move the sun's position.<br />
<span style="color: #990000;"><b>10. MEMORY DOTS</b></span>- see the <a href="http://brycebasics.blogspot.com/2009/12/camera-and-render-controls-overview.html">Camera and Render control overview</a> for an introduction to these.<br />
<br />
I hope you have fun exploring some of these controls.<br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1317340417311043604.post-29743818154612812012009-12-29T11:12:00.000-08:002012-01-14T09:33:20.098-08:00Saving your scenesWhen you've composed your first scene you may want to save itso you can re-open it to render or work on at a later date. Here's what to do:<br />
<br />
<b>1. Click on 'File' </b>- this is top left of your screen:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgAfMoX6qStyI20cOZKVu9uNs9cFKqADJ8G7_jCfoTJpVXK3rloTjuKnAblHoZ63h86rq3ysEl79EzDbfNEDkQO28eKE5FqtZxzy7qAXPJHl5cmr6t2tX5InfB6cynSlAXRtwRQ9rqGehg/s1600-h/save+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgAfMoX6qStyI20cOZKVu9uNs9cFKqADJ8G7_jCfoTJpVXK3rloTjuKnAblHoZ63h86rq3ysEl79EzDbfNEDkQO28eKE5FqtZxzy7qAXPJHl5cmr6t2tX5InfB6cynSlAXRtwRQ9rqGehg/s400/save+1.jpg" /></a></div>
<br />
<b> </b><br />
<b>2.</b> <b>Select 'Save as...'</b> - by dragging your mouse down the list till it's highlighted, then click it:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpaZCVGpbhyxTGMKlO3aonaRG63cvCsJNJeigIXF9TAfrhGEAbR7b3ihpUvvBWdkfLyGZDsrU5MR5rkVMNJQX85B6diPdSeNexjC6YVZFCiW-UKMPApQrxNA86QIdXGm_DOm0623eghK3p/s1600-h/save1+.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpaZCVGpbhyxTGMKlO3aonaRG63cvCsJNJeigIXF9TAfrhGEAbR7b3ihpUvvBWdkfLyGZDsrU5MR5rkVMNJQX85B6diPdSeNexjC6YVZFCiW-UKMPApQrxNA86QIdXGm_DOm0623eghK3p/s400/save1+.jpg" /></a></div>
<br />
<br />
<b>3.</b> <b>Name the file and save to a location on your computer</b> - Where it says 'File name' type in a name of your choice into the field. Go to the top of the window and select the triangle to browse to the location on your computer where you wish to save the file to. Hit the save button.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkHx_v10nrushW9JgW2Rh3qiefwKA-90z_2uv7y2aUPwcEGrmZZ32sSBkUfqFC5fMnkBEgfrMoh9SbLza33KzCJ34UTAdkrvTI5t9B-WgyNibTv35Z3lVMRCfoxGt5fGAHlukBOpLYQ0lm/s1600-h/save2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkHx_v10nrushW9JgW2Rh3qiefwKA-90z_2uv7y2aUPwcEGrmZZ32sSBkUfqFC5fMnkBEgfrMoh9SbLza33KzCJ34UTAdkrvTI5t9B-WgyNibTv35Z3lVMRCfoxGt5fGAHlukBOpLYQ0lm/s400/save2.jpg" /></a></div>
<br />
<b> </b><br />
<b>Tips :</b><br />
<ul>
<li>If you decide you don't want to save just hit the 'Cancel' button located underneath the 'Save' button, or the red X at the top right of the window. And that's it:)</li>
<li>If you select 'Save' instead of 'Save As...' Bryce will overwrite the previous save. <br />
</li>
<li>It's a good idea to 'Save As' rather than Save if you are working on important or complex scenes. Bryce does crash sometimes. If you name the file with a number on the end, starting at 1 e.g '<span id="SPELLING_ERROR_1">myscene</span>1' each time you select 'Save As..' Bryce will automatically allocate that file name with the number incremented by 1. E.g the next time I save Bryce will put in the name '<span id="SPELLING_ERROR_2">myscene</span>2' in the File Name field for you. You can of course change it, but I find it a good way to prevent against loosing work. If the scene' <span id="SPELLING_ERROR_3">myscene</span>3' crashes, I can always go back to '<span id="SPELLING_ERROR_4">myscene</span>2' - that's not half as bad as loosing the whole scene file which could happen if I had just kept on overwriting the file with new saves by using 'Save'. You will find your own way of working but I strongly advise SAVE OFTEN! - Bryce does not have an autosave feature.</li>
</ul>
Next tutorial - <a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-3-edit.html"><b>The Edit Palette</b></a><br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1317340417311043604.post-69019240916647926622009-12-29T04:21:00.000-08:002012-02-06T12:44:11.405-08:00THE SKY AND FOG PALETTE - part 1<b>USING BRYCE 'S READY MADE SKIES</b><br />
<br />
Hopefully you've become comfortable with using Bryce objects and giving them materials via the Create and Edit palettes. So you may have an object in your scene, and ground with a material of your choice from the materials library. But what about the sky? Maybe you want a moody, brooding atmosphere, night scene or just a different coloured sky. In Bryce you can not only change the sky colour and sun colour/size but there are settings for clouds, haze, stars and more.<br />
<br />
It's not too difficult to change some of the basic sky settings but Bryce also comes with a good range of Sky & Fog presets, i.e ready made sky settings. So as using presets is the simplest way to get started lets take a look at those in this part of the tutorial.<br />
<br />
<br />
<b>1.</b> <b>Click the little arrow/triangle next to the words Sky & Fog</b>. Note: it doesn't matter if the Create or Edit palette is highlighted, and you don't have to click on the actual words Sky & Fog.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTQVaCXPKJrgbNfvpvchez9VVlh_kuSgs7ioICFY81o0IFrZz-j8awoUwh6mWJweID0UtoanDEzuLN5a5anTMczBC_WxQSaln4jay39pD40UOwdN5XWegbA0bVWdl5-ykaYKVTQ8QfJN5f/s1600-h/sky1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTQVaCXPKJrgbNfvpvchez9VVlh_kuSgs7ioICFY81o0IFrZz-j8awoUwh6mWJweID0UtoanDEzuLN5a5anTMczBC_WxQSaln4jay39pD40UOwdN5XWegbA0bVWdl5-ykaYKVTQ8QfJN5f/s400/sky1.jpg" /></a><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
The sky and fog library will appear as shown in the image below.As with the object material library we have various categories at the bottom right which can be accessed by the small triangle next to the work 'Installed'. The default choice is 'Installed'.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVSbvMIWsgXyJZiYaem7zEtp2ULysZyoM_Pz-uAZxSpA9NK6Py3zuasqNo7pjtvIEBaGtRYVYwe4blh9FIaV80duO_wAS_tjpSi1Yv-CNkfRcHqp3KiA5-XrOwOWUf0irw0SPcMLO96VST/s1600-h/skypallete1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVSbvMIWsgXyJZiYaem7zEtp2ULysZyoM_Pz-uAZxSpA9NK6Py3zuasqNo7pjtvIEBaGtRYVYwe4blh9FIaV80duO_wAS_tjpSi1Yv-CNkfRcHqp3KiA5-XrOwOWUf0irw0SPcMLO96VST/s400/skypallete1.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
Within this category we can see above that there are various sub-categories e.g Daytime, <span id="SPELLING_ERROR_0">Nightime</span>, Fantasy-<span id="SPELLING_ERROR_1">SciFi</span>.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;">
<br /></div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<b>3</b>. <b>Select a preset sky </b>- just click on one of the images, it will be bounded in red when you do.The preview will show your selection and the name of the preset will appear.</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
I've chosen 'Simple <span id="SPELLING_ERROR_2">Perfection</span>' from the Daytime sub-category (3rd row down, 2<span id="SPELLING_ERROR_3">nd</span> one along):</div>
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimtqfYiGX5A1dP9dx3N2VYyZalncn4HSbJPgCmLmm-WlWW3Kv6oeF-C65V3FI5u72mYjN2wtjZpwVuSBziGpAWr_kiDFo-jGl4_WhnxobPZuh-_sJidHMQMisSp8lJq4OInERGXVBk7Uit/s1600-h/sky1a.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimtqfYiGX5A1dP9dx3N2VYyZalncn4HSbJPgCmLmm-WlWW3Kv6oeF-C65V3FI5u72mYjN2wtjZpwVuSBziGpAWr_kiDFo-jGl4_WhnxobPZuh-_sJidHMQMisSp8lJq4OInERGXVBk7Uit/s400/sky1a.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
You may notice that the <span id="SPELLING_ERROR_4">Nano</span> preview does not show the sky we've selected yet - it will when we complete the next step:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>4.</b> <b>Click the tick</b> <b>at the bottom left of sky preset window</b> - (circled in step 3 above). This activates your preset and exits the library.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>5.</b><b> Render your scene</b> - click on the big green round Render button on the left of the interface:</div>
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfeS0nqtngK2ynLG-T0qhz7BWkm3lLryYI6DVAMcTjVUukNVgr-m70EF4kcFEGtJ3KPKpLb3vKt8TfLbMOWUbwDxvGrmB-OJ37kC6Jyo_aD-iRSu9EyHrn994FxEsPid09WeFyDghWJsYW/s1600-h/sky1b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfeS0nqtngK2ynLG-T0qhz7BWkm3lLryYI6DVAMcTjVUukNVgr-m70EF4kcFEGtJ3KPKpLb3vKt8TfLbMOWUbwDxvGrmB-OJ37kC6Jyo_aD-iRSu9EyHrn994FxEsPid09WeFyDghWJsYW/s400/sky1b.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
If you don't like the preset press <span id="SPELLING_ERROR_5">Ctrl</span>+Z on your keyboard or just go back into the library and choose a different preset.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Now my image isn't very interesting as I've just used a basic cube and default ground for illustration purposes, but I'm sure you can be more creative introducing various objects from the object library, terrains, trees etc. If you have <span id="SPELLING_ERROR_6">Daz</span> Studio, which is free from <span id="SPELLING_ERROR_7">DAZ</span> 3D, you can import ready textured models directly from <span id="SPELLING_ERROR_8">Daz</span> Studio into Bryce...very useful!! Take a look at my tutorial Using Daz Studio with Bryce. </div>
<br />
<div class="separator" style="clear: both; text-align: left;">
There are other ways to have more control over how the sky looks, even the preset skies: if you are ready to be more adventurous see part two:<a href="http://www.blogger.com/goog_524807131"> </a><a href="http://brycebasics.blogspot.com/2009/12/sky-and-fog-palette-part-2.html" target="_blank">The Sky and Fog palette - part 2</a></div>
<br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1317340417311043604.post-21654356846519741212009-12-29T03:15:00.000-08:002012-01-14T07:19:58.240-08:00Camera and render controls overview<a href="http://www.blogger.com/"></a><span id="goog_1262332963346"></span><span id="goog_1262332963347"></span><a href="http://www.blogger.com/"></a><span id="goog_1262332963351"></span><span id="goog_1262332963352"></span>So let's start with the controls on the left hand side of the screen. If you mouse over the control a tool tip will appear telling you what the control is. As you read on don't be afraid to switch to Bryce and try them out.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikvEd793gmH3hDgITsoCb2hn9Bl_HyFXe4yXiVjfqtVqsawMddKXw82fh6cIbL5hMIhqEC6V5jWMXmOyWfI_P4MFcrIhK1jLYFLYD3r1AwwZ_5Oey25k0D2M_qkIc-IhSLOU0UbkkhvK-X/s1600-h/Leftpallette.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikvEd793gmH3hDgITsoCb2hn9Bl_HyFXe4yXiVjfqtVqsawMddKXw82fh6cIbL5hMIhqEC6V5jWMXmOyWfI_P4MFcrIhK1jLYFLYD3r1AwwZ_5Oey25k0D2M_qkIc-IhSLOU0UbkkhvK-X/s320/Leftpallette.jpg" /></a></div>
<span style="color: #990000;"><b>1.</b></span> <b>File Menu</b> - for actions such as saving, importing, rendering, copying , pasting etc. Click on each of the headings now for a brief look - you will see a drop-down list appear when you do for various functions.<br />
<br />
<span style="color: #990000;"><b>2.</b></span> <b>Camera memory dots</b> -See the little green dot? And vertical row of white dots beneath it? You can save camera <span id="SPELLING_ERROR_0">views</span> to the white ones which are empty - just click on one and it will then turn green. To delete it press and hold 'Alt' on your keyboard and click on a green dot. The dot will turn white. You can save as many views of the scene as there are empty dots. The green one at the top is always set as the default Bryce view.<br />
<br />
<span style="color: #990000;"><b>3.</b></span> <b>The <span id="SPELLING_ERROR_1">Nano</span> preview</b>. This shows a preview of your current scene from whichever camera view is currently selected.<br />
<br />
<span style="color: #990000;"><b>4.</b></span> <b>Camera perspectives</b> - these 3 icons, the chair, small circle and what looks like a little mountain are different camera perspectives, e.g perspective, front, back, left, right etc. in the <span id="SPELLING_ERROR_2">viewport</span>.<br />
<br />
<br />
<span style="color: #990000;"><b>5</b></span> and <span style="color: #990000;"><b>6.</b></span> <b>Camera controls.</b> The set of 3 arrow icons control the x,y and z movement of the camera in the <span id="SPELLING_ERROR_3">viewport</span>. The ball with arrows on beneath them (the trackball) moves the camera in a 360 degree rotation. The two green dots in between these sets of controls are for field of view and banking the camera.<br />
<br />
Go on - switch to your Bryce window now and have a quick play with these.It's the best way to understand what they do.<br />
<br />
<br />
<span style="color: #990000;"><b>7.</b></span> <b>Render controls</b>. We'll look at rendering in the tutorial<a href="http://brycebasics.blogspot.com/2009/12/what-is-rendering.html"> What is rendering?</a>, but basically to render your scene is to turn your 3<span id="SPELLING_ERROR_4">D scene</span> into an image.<br />
<br />
<span style="color: #990000;"><b>8.</b></span> <b>Triangles</b> - see the little downward pointing triangles down the right hand side of this<br />
<span id="SPELLING_ERROR_5">palette</span>? If you click these you can get further options relating to the set of controls they are next to, or alternative ways of of choosing the controls we have looked at.<br />
<br />
<span style="color: #990000;"><b>9.</b></span> <b>Text/numbers</b> - these will give you information about render time, number of objects and polygons in the scene, and other information, and also tells you the control you are mousing over.<br />
<br />
So we have an idea of how to move the camera but we need something to view! Move on to<br />
<a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-2.html"><b>The Create Palette - part 1</b></a><br />
<br />
<a href="http://brycebasics.blogspot.com/p/tutorials.html"> TUTORIAL LIST</a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1317340417311043604.post-71377542690774926162009-12-29T00:46:00.000-08:002012-01-14T10:43:20.524-08:00The Edit Palette<div class="separator" style="clear: both; text-align: center;">
<br /></div>
There are two parts to the Edit <span id="SPELLING_ERROR_0">palette</span>, editing an object by changing it's size and position or editing an object by changing it's material. <br />
<ul>
<li><a href="http://brycebasics.blogspot.com/search/label/6.%20The%20Edit%20Palette#size">Changing an objects size/position</a></li>
<li><a href="http://brycebasics.blogspot.com/search/label/6.%20The%20Edit%20Palette#material">Adding a material to an object</a></li>
</ul>
<br />
<br />
<a href="http://www.blogger.com/" name="size"></a><br />
<span style="color: black;"><b>CHANGING AN OBJECT SIZE/POSITION</b></span><br />
<br />
<b>1.</b> <b>Select an object</b> - for example a cube from the Create Palette.<br />
<div class="separator" style="clear: both; text-align: left;">
We'll use this to try out some of the controls I'll be showing you.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvhyphenhyphenl4mvn1Y_mgQlDX4CIcPiBKzbKMSCzZwsSZBmPZFnsS-wBa1SlJ1y-y_Yf3f17o8ATPFFStR3yzWMdt2adMmm8Oy4hSHbTOIyhJZRU82PfsQZ-6g3jlTDy4ott2cZ5ahFB2y8oDm6DS/s1600-h/Gr2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvhyphenhyphenl4mvn1Y_mgQlDX4CIcPiBKzbKMSCzZwsSZBmPZFnsS-wBa1SlJ1y-y_Yf3f17o8ATPFFStR3yzWMdt2adMmm8Oy4hSHbTOIyhJZRU82PfsQZ-6g3jlTDy4ott2cZ5ahFB2y8oDm6DS/s320/Gr2.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b>2.</b> <b>Switch back to the Edit palette </b>- Click on Edit' and you will see this palette now visible:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2R1KEmLB6sFLgJEyV4FBbYzn5dw2lstXsb7eoyG9MrlwXtpLJ-NLB2Mbvn54HTzKjtZOg1hVDqVmXi-Qn4CgbKgNSdvRkTFVREZ8kEJp0QGvmFphoCMmKRJ20TkzX1JTMmJA9DLzRuh63/s1600-h/editmain.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2R1KEmLB6sFLgJEyV4FBbYzn5dw2lstXsb7eoyG9MrlwXtpLJ-NLB2Mbvn54HTzKjtZOg1hVDqVmXi-Qn4CgbKgNSdvRkTFVREZ8kEJp0QGvmFphoCMmKRJ20TkzX1JTMmJA9DLzRuh63/s320/editmain.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b><span style="color: #990000;">1.</span> </b><span style="color: #990000;"><b>MATERIALS LAB</b>: </span>Clicking this cube icon is one of the ways to get into the materials lab (for a later tutorial).</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b><span style="color: #990000;">2.</span> <span style="color: #990000;">SCALE</span>:</b> This control allows you to scale (<span id="SPELLING_ERROR_1">re-size</span>) an object by either clicking on the white square in the middle to <span id="SPELLING_ERROR_2">re-size</span> along all axis at once, or by selecting just one of the axis (x,y or z) sticking out from the cube. Try it now: ensure your cube in your scene is selected by left-clicking on it, then select the axis you see sticking vertically upwards from the cube (Y). Left mouse click on it and hold your mouse button down and drag upwards. The little white cube will stretch upward, and you will see the cube in your <span id="SPELLING_ERROR_3">viewport</span> stretch upwards in the same direction.</div>
<div class="separator" style="clear: both; text-align: left;">
<b>Tip -</b> you can also scale the primitive directly by clicking on the corner black dots that you see on the wireframe shape, then dragging your mouse to increase/decrease the overall size.</div>
<div class="separator" style="clear: both; text-align: left;">
Clicking on the other black dots will increase/decrease the size along a particular axis depending on which dot you select.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b><span style="color: #990000;">3. ROTATE</span>:</b> This control lets you rotate the object around the x, y and z axis. Do this by clicking and holding down your mouse button on one of the rings around the white cube (it will highlight when you do) and drag your mouse to see the effect on your cube in your xcene. Try it now.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;"><b>4. <span id="SPELLING_ERROR_4">POSITION</span>:</b> </span><span style="color: black;">With this control you can reposition your object anywhere in the scene - move it forward, backward, left, right, up, down etc. (although we refer to these as moving on the x, y an z axis). This is done in the same way as the previous two controls above - click and hold <span id="SPELLING_ERROR_5">your</span> mouse button down whilst dragging on one of the axis. </span></div>
<div class="separator" style="clear: both; text-align: left;">
<b>Tip</b> - You can also move the primitive directly in the viewport by clicking anywhere on it and dragging your mouse in the direction you want to move it.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;">5. ALIGN</span></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;">6. RANDOMIZE</span></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;">7. EDIT TERRAIN</span></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: black;">These are more useful when you have got to grips of the basics of Bryce and are not essential to creating your first scenes so let's keep life simple and ignore these for now.</span></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="color: #990000;"><b>8. CONVERT SELECTION TO...</b> </span><span style="color: black;">Let's say you put a cube into your scene then decide you really wanted a sphere instead. Well by clicking on this double arrow , a mini palette of the primitives, lights etc. we covered in <a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-2.html">The Create Palette - part 1</a> will appear. Keep holding your mouse down and move it across to the sphere icon so that it is highlighted, and then let go. Your cube will be converted into a sphere. You can convert an object into any other other object that is shown in this mini palette e.g a cube to a radial light, a stone to a 2D disk.</span></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://www.blogger.com/" name="material"></a></div>
<b><span style="color: black;">ADDING A MATERIAL TO AN OBJECT</span></b><br />
<br />
Okay, so now we know how to put an object in our <span id="SPELLING_ERROR_6">viewport</span>. But it's quite boring right? It may come with a default material we don't like or just plain grey like all the primitives do. Let's do something about that...<br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Start by clearing the scene. You can just close Bryce (I suggest don't save for now) and then reopen it, or select your objects in your scene and hit the Delete button on your keyboard. (There are other ways too - for example see the tutorial on creating new documents coming soon)</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>1.</b> <b>Create a primitive</b> - go to the Create palette and select one. For this tutorial I'll just choose a simple old cube again.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>2. Click the little triangle next to the word 'Edit' -</b> it's not necessary to click on the word Edit, just the triangle. You will see the following Materials library window appear:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY0TvrSg8yY0tuqnQkN104W7r920yjc1ikEiKbQAwbQ_H5c4f-vnJff4whS7_1bC400xRHSHCZU_XyM6tqmMt7DLJsv1blOIKpScxe71B_FQJMUId3Fv4iHpB2fd5e1p6MrCWIruhYTmal/s1600-h/mat1+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY0TvrSg8yY0tuqnQkN104W7r920yjc1ikEiKbQAwbQ_H5c4f-vnJff4whS7_1bC400xRHSHCZU_XyM6tqmMt7DLJsv1blOIKpScxe71B_FQJMUId3Fv4iHpB2fd5e1p6MrCWIruhYTmal/s320/mat1+copy.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
The default material for primitives is grey so the preview shows that as a default sphere shape. The materials category Bryce has defaulted to is Architectural, and within that we can see a list of sub categories, currently 'Buildings' is selected but we can also see Walls, Flooring and others.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>3.</b> <b>Click on any one of the materials pictures</b> - it will be bounded red when selected and you will see the sphere now has that material. I have chosen the very first material for my cube:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX4C51TVnBjbkcqm5I2sq6iX8FgNdoVh-W8OEYjJVBDLemjlUqk4dXW2-IsJjy9KdnStIz9iFOODDUmoPnidqq9FQnrj7LA0mqHRHeezUXiPYenHNyp15JMCbYlC9Np0xmnHHuJ1rJriIq/s1600-h/mat1+a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX4C51TVnBjbkcqm5I2sq6iX8FgNdoVh-W8OEYjJVBDLemjlUqk4dXW2-IsJjy9KdnStIz9iFOODDUmoPnidqq9FQnrj7LA0mqHRHeezUXiPYenHNyp15JMCbYlC9Np0xmnHHuJ1rJriIq/s320/mat1+a.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>4. Click on the tick at the bottom right of the window</b> - this activates your selection and exits the library. The window will close and your cube will be covered with the material you chose. This will not show in the <span id="SPELLING_ERROR_7">viewport</span>, but you will see it in the <span id="SPELLING_ERROR_8">Nano</span> preview (top left) and when you render the image. Rendering is covered in the tutorial <a href="http://brycebasics.blogspot.com/2009/12/what-is-rendering.html">What is rendering?</a> but lets do a simple render to screen now so you can see your textured object:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>5.</b> <b>Render your scene</b> - on the left set of controls, you see a big green button. Click it and your scene will render before your eyes (the time it takes depends on the various factors, such as number of objects in the scene, number of polygons, and material chosen - clouds, volumetric and glass materials which you find in the materials lab always take longer).</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS9YAZy3BDOz0QG3SEQfaoGRpo1oPpCZKvT0JTMrbeLR7YTItzdToWjaufezZlDaw9aEutYZlGhcrdOd74N7GFQjGgMbd-e5N9tbkutj2Ffhp2IGmELLSTuDuEuyH7ga0LKlS3oHnNBOld/s1600-h/mat1render.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS9YAZy3BDOz0QG3SEQfaoGRpo1oPpCZKvT0JTMrbeLR7YTItzdToWjaufezZlDaw9aEutYZlGhcrdOd74N7GFQjGgMbd-e5N9tbkutj2Ffhp2IGmELLSTuDuEuyH7ga0LKlS3oHnNBOld/s320/mat1render.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
So there you have it - your first render of an object with a material!</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglm_ZdoAdEFCVQxQdiHU386zRHTKhGdfl0_XvGrCUUlLenBu-_sIJm4mM43kgL01-6Jxsn21CtiDfrGV4EpnKtDmiRiCfrfKnICGxe57ZZbEEPneNZe1OYWkqXPaj-VDige1mnbGPD00ob/s1600-h/mat1rendera.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglm_ZdoAdEFCVQxQdiHU386zRHTKhGdfl0_XvGrCUUlLenBu-_sIJm4mM43kgL01-6Jxsn21CtiDfrGV4EpnKtDmiRiCfrfKnICGxe57ZZbEEPneNZe1OYWkqXPaj-VDige1mnbGPD00ob/s320/mat1rendera.jpg" /></a><br />
<br />
<b>TIPS:</b><br />
<ul>
<li>From the rendered image you can access the materials library as before, select a new one, which will show up in the Nano preview, and hit Render again.</li>
<li>To get out of the rendered image and back to the <span id="SPELLING_ERROR_9">wireframe</span> view of your cube just click the display mode icon on the right. You can access the library again as before.</li>
<li>If you decide you don't like the material you can press <span id="SPELLING_ERROR_11">Ctrl</span>+Z to go back to the material last selected. Alternatively go to Edit>Undo from the file menu (top left of the screen.</li>
<li>Explore some of the other materials that Bryce has by clicking the little arrow/triangle next to the materials category (see image above). You won't have all the ones I have listed in the image above as I have added to the basic Bryce ones over time. But Bryce comes with a good variety of materials so do explore!<br />
</li>
</ul>
<br />
<ul></ul>
<div class="separator" style="clear: both; text-align: left;">
You might like to change the default ground material too - you do it in exactly the same way making sure you have it selected by clicking on it. Have fun!</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Next tutorial - <a href="http://brycebasics.blogspot.com/2009/12/sky-and-fog-palette.html"><b>The Sky and Fog Palette - part 1 </b></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<a href="http://brycebasics.blogspot.com/p/tutorials.html">TUTORIAL LIST</a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1317340417311043604.post-39904760167958725442009-12-28T23:48:00.000-08:002012-01-14T09:41:16.586-08:00The Create Palette - part 2<div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;">
<br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsB5hyphenhyphenhyphenhyphenC9CyzIUk0ZQ4SsxE8zRucriitMSCOdoui3LqeosNc3DiR2-s_YnzpigoVVy4awtnkGZslQLlu9F3KHq13y5VaYBakX06wah_PjN1RI0pV6YF7pH6_e5H1n6KM9dPfyRlopaNr5/s1600-h/creat1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsB5hyphenhyphenhyphenhyphenC9CyzIUk0ZQ4SsxE8zRucriitMSCOdoui3LqeosNc3DiR2-s_YnzpigoVVy4awtnkGZslQLlu9F3KHq13y5VaYBakX06wah_PjN1RI0pV6YF7pH6_e5H1n6KM9dPfyRlopaNr5/s400/creat1.jpg" /></a><br />
<div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;">
<br /></div>
<div class="" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;">
We've already explored <span id="SPELLING_ERROR_0">a lot</span> of this in the previous tutorial where we saw what each of the Bryce icons are for: primitives, ground planes, lights etc. But there's more...<br />
<ul>
<li><a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-3.html#accessinglibrary">Accessing the Bryce objects library</a></li>
<li><a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-3.html#putobjects">How to put an object into your scene</a></li>
</ul>
<br />
<a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604" name="accessinglibrary"></a><br />
<b>ACCESSING THE OBJECTS LIBRARY</b><br />
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>Click on the triangle next to 'Create'</b>- you will see a window appear like this:</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRTPfBD3iNrMgLaaXkxLuIOfuGb4kZ8waNKViG2aOAHfg3GSlONd4es83ADBuCZI6-wxiL5F-XgbY02H8CiVmVSeoazOoitMv9vnYCRYcjdAlDA2AuH-3bdhWaF-6rlU6-3LOmrzMHHuO/s1600-h/Createpallete.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" ps="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRTPfBD3iNrMgLaaXkxLuIOfuGb4kZ8waNKViG2aOAHfg3GSlONd4es83ADBuCZI6-wxiL5F-XgbY02H8CiVmVSeoazOoitMv9vnYCRYcjdAlDA2AuH-3bdhWaF-6rlU6-3LOmrzMHHuO/s400/Createpallete.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
This is the object library.Here you will find a number of categories of objects that are ready to use. In the image above you can see we are looking at the Boolean objects category. Other object types in the list are for example trees, rocks, vegetation and terrains. So you have more options than just using the default objects we saw in <a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-2.html">The Create Palette - part 1</a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="http://www.blogger.com/blogger.g?blogID=1317340417311043604" name="putobjects"></a></div>
<b>HOW TO PUT AN OBJECT INTO YOUR SCENE:</b><br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>1.</b> <b>Click on the picture of the object in the category.</b></div>
<div class="separator" style="clear: both; text-align: left;">
It's picture will now be bounded in red. The image of the object will appear in the preview window and it's name and whatever details the author added next to that. So you can click through any objects to preview them before deciding which one you want.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>2</b>. <b>Click on the tick at the bottom right of the window</b>. This activates your selection and exits the library.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b>3.</b> <b>To exit the library without making a selection</b> - click on the 'X' instead of the tick</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Now that you know how to get basic primitives from the create palette and objects from the object library into your scene we can start changing their size and colour! Jump to the tutorial <a href="http://brycebasics.blogspot.com/search/label/6.%20The%20Edit%20Palette"><b></b></a><b><a href="http://brycebasics.blogspot.com/2009/12/getting-started-interface-part-3-edit.html">The Edit Palette</a> </b></div>
<div class="separator" style="clear: both; text-align: left;">
to learn how to do this<b> </b>or continue to the next tutorial <a href="http://brycebasics.blogspot.com/2009/12/saving-your-scenes.html"><b>Saving your scenes</b></a></div>
<div class="separator" style="clear: both; text-align: left;">
<b><br />
</b></div>Unknownnoreply@blogger.com2