Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Managing objects by grouping

The ability to group objects may not be something you are aware of when you start using Bryce but it can be very useful when working with a lot of objects in your scene.

Grouping objects will help manage multiple object editing - groups can be selected and moved or resized rather than having to select each individual objects. This is helpful if you have small or difficult to select objects. Groups can be ungrouped very easily, and each object in a group can still be edited individually if required by selecting the object as normal.

Groups can be renamed to anything you want, just like individual objects and can be organised by colour making it easy to differentiate and therefore select and use different groups in a scene. Here's how to do it:

1. Select the objects you want to group and click the 'G' from the object menu. This will group the object and give it a basic name which will appear in the selection list (accessed via the selection palette). To ungroup click the 'U' which will appear instead of 'G' in the menu.






Once the group is made you can change the name by clicking the 'A' from the object menu to access the object attributes and change it there.




2. Once your groups have been made you can organise them by colour by selecting the group and then clicking on the grey square from the object menu. Choose and apply a 'Family' colour fro the colour option window that will appear.


In my example I have chosen pink, so the square in the object menu is now that colour:


The wire frames for the groups will now also be coloured the family colour that has been applied. In the example below I have 3 groups, each with a different 'family' colour (pink, green, light blue).





The bounding box will also be displayed in the family colour chosen for other display modes (see the tutorial  Customising the Bryce Interface). In the example below I am using the Smooth Shaded display mode but you can see still the family colours.



Discover Bryce's hidden objects and resources

Bryce has a few hidden objects and resources that are not easy to find if you are starting out and haven't yet explored the folders that have been installed. These short tutorials show you where to find them and how to use them, and in the process will also take you through using some of the Bryce labs.



Additional Trees
As you may have discovered by now if you click on the tree icon in the Create Palette you can put a tree in your scene, and by selecting the 'E' on the object menu you can access the Tree Lab and make changes to it or choose from a list of trees:



However, there are a whole lot more trees to choose from: instead of just clicking the tree icon as we did above, press ALT + left-mouse click on the icon and the following window will open showing you a list of other trees not available in the list we saw above in the tree lab:


Just select one and hit 'Open' to load it into your scene. You can edit it in the same way as other trees if you want , by selecting 'E' to enter the Tree Lab.


2D Picture Objects

2D picture objects can be useful in replacing 3D objects if used carefully, for example as buildings in the  backgrounds, especially if you need quite a few in your scene. They are less resource intensive than 3d models.

1. In the create palette click the icon that looks like a man, the 2D picture object icon (we call him Leo...):


This will open the image picture library:


As we can see the 2d picture object icon image is pre-loaded - it consists of two parts:
1. The picture component
2. The Alpha Image component

These two combined give the final result which is just the image of the man - the black background is transparent because anything that is black in the Alpha Image component becomes transparent in the final output.

2. Click the check mark to exit, which will take us to our Bryce scene and a 2D plane will be loaded, BUT, we haven't quite finished...

3.Click on the 'M' of the object menu to enter the materials lab and ensure 'Transparency' has a button checked in the first position:


4. Exit the lab and render your scene you will see not a square plane, but the image of the man:


Okay, so Leo isn't very useful perhaps...so lets see what other images there are...follow the same instructions, i.e. click on the Leo icon to enter the picture library. This time do the following:

1. Select the first empty image slot which will open the browse window...


2. Browse to the location where you installed Bryce when the browse window appears.Find the folder called 'Billboard'. It should be in \Content\Textures\Legacy\. In 'Billboard' you'll see the following folders, each of which has an assortment of images which can be used for 2D picture objects:

Architectural
Household
Insects
Misc
Plants

3. Select an image from one of them and it will load just like the Leo image above.

4.Again, make sure Transparency is checked in the materials lab and you'll have a 2D picture image ready to use in your scene.

In the image below you can see I've selected a picture of an old  building. You can see this rendered with a watering can (I said there was a variety...) in the image below that...doesn't look very exciting as I'm just showing you the basics...I'm sure you'll experiment and find some useful ways to use 2D picture objects.

 


Textures

Bryce comes with a number of textures that you can use for your objects and scenes - these are not found in the Materials Library, but are in .tif format and located in a folder called 'Tiling'.

1. Load an object into your scene.
2. Enter the Materials lab by clicking the 'M' on the object menu.
3. Click in the first slot of the diffuse texture setting as shown below labelled 1. in the screen shot
4. Click on the 'P' button (this is the image texture button) labelled 2 in the screen shot
5. Click  the button on the right at the top of the texture window (the texture source button) labelled 3 in the screen shot:


This will take you into the picture library.

5. Select an empty image slot then browse to the location Bryce is installed on your computer.
6. Find the folder called 'Tiling' which will be in \Content\Textures\Legacy\


As you can see in the image above there are a number of folders with textures for you to use.

6. Open one, select an image. I've selected the first texture in the 'Marble' folder: It will load, with the image in the first component, nothing in the second - it will be empty (white).

Note: To have a bump value on your object, to give it a more realistic feel, we can add the image as an alpha image in the second component instead of leaving it empty by doing  the following (you can skip this part if you prefer):

1. Under the first component select 'copy'
2. Under the second component select 'paste' then 'delete'


7. Exit the picture library and enter a value in the bump setting in the materials lab,  (you may need to experiment here depending on your chosen material).
8.Exit the  materials lab to see your chosen texture on your object.

There are some great textures so do have a good browse through the folder!


Objects

Bryce comes with a variety of objects in the Objects Library, but there are quite a few more available that are not in the library. Here's how to find them:

1. Open the Objects library by clicking on the small arrow next to 'Create' on the create palette.

We can create a new category to put our newly found objects when we load them. If you don't Bryce will load them underneath the objects of the category that you have open ('Additional Primitives' by default).  Let's add a category by clicking on the '+' sign at the bottom of the library window and giving the category a name. I've called mine 'New Bryce Objects'. Click the check mark to apply the name.



2. Click on 'Import' at the bottom of the objects library window.
3. Browse to the location Bryce is installed on your computer. You need to find the folder called ' Legacy' which is in \Content\Models\. In the Legacy folder is one called  'Bryce O4 OBPs' . The object files are called Architecture.obp,  Food.obp and Gas Station.obp.
4. Click on one and hit 'Open' and a bunch of models will load into the library. These will now be accessible to you in the object library along with the default Bryce ones.
5. To load an object into your scene click on it's image in the library and hit the check mark on the lower right of the library window.


Scene Files

A number of ready made scenes are provided with Bryce. These can be very useful in learning about light and camera settings, composition etc.

1. Go to File>Open then browse to wherever you have installed Bryce on your computer.
2. Go to the folders \Content\Scenes Files\ and within that are some folders containing ready made scenes.
3. Select 'All files' from the 'Files of type' 'to ensure you see all the files available within them, as the Bryce 6 files may not show if you doing this in Bryce 7. My screen shot shows the files listed in the HDRI Samples folder.
4. Select a scene  i.e.  a file with the .br6 or .br7 file extension and it will load into Bryce (Bryce 6 scene files do work with Bryce 7. If you save it in Bryce 7 it will take on the Bryce 7 file extension .br7).




You can also find more Bryce 6 scenes here:
\Content\Models\Legacy\Misc



Tutorials

There are some more learning resources (yes more!) located in the 'Tutorials' folder. In here you'll find some folders containing more Bryce scenes and  .html files containing tutorials for you to read. Both types are found in the folders in \Content\Tutorials\. You can of course access the scene files using the method in the Scene Files section above. There are tutorials on such things as how to make breaking glass and HDRI.



I hope you find these short tutorials helpful and have fun exploring some of these hidden goodies!

How to customize the Bryce Interface

Here's the video version of the tutorial on how to customize the Bryce Interface. It's applicable for Bryce 6 and 7. I hope you find it helpful!

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