The Create Palette - part 1

When you first open Bryce it defaults to the Create palette - you will see at the top of the viewport a lot of pictures of various objects as the image below shows. We'll look at the these first, and in another tutorial we'll explore the Edit, and Sky palettes . For now ensure 'Create' is selected by clicking with your mouse on the word,so that it is highlighted in white as in the image below :


This grouping consists of what you could call our 4 'real world' objects: first, working from left to right are 3 flat planes. These are types of planes you can use in a Bryce scene, sky, ground and water.  Next we have the terrains icon (the mountain ), tree, and stone icons. (We will skip the the last icon, the symmetrical lattice, as that's more for intermediate to advanced users and not necessary to creating a first simple scene).
This group of green objects are the primitives - basic shapes which can be used as they are or in combination to make other shapes or objects. All 3d applications have basic primitive shapes as basic building blocks. You may not recognize the first shape as that is the icon for metaballs - again more for intermediate level and not vital to create your scenes, so we'll ignore it for now. The other primitives are more useful.

The circle and square are 2d objects. They are flat objects as opposed to a sphere or cube primitive, often used with textures to give the impression of objects in the distance, e.g trees, without having to use a 3d object which can make render times longer. But they are useful for other things too!
Last of all, the yellow shapes are lights - from left to right we have radial light, spotlight, round parallel light, square spotlight and parallel light.

  • Double clicking on any of these icons will create that object in the scene - try it now. Double click on the green cube from grouping 2 described above. You will see that immediately a basic cube appears in your viewport. If you have not changed any default settings it will appear as a wireframe rather than solid cube. But if you look in your Nano preview (top left of your screen) you will see it rendered as a solid cube.
  • To delete an object -  either
           a) click on it with your cursor to make sure it's selected
                (the wireframe will appear red), then press the delete key
                on your keyboard, or
           b) go to the top left of your screen, select Edit>Cut, or
           c) press Ctrl+x

Have some fun clicking these icons to see the different objects. When you are happy with that let's move on to look at the other objects you can use in Bryce.



  1. thanks again for this third in your series of tutorials. Your explainations are clear and concise, both of which are appreciated.

    Excuse me while I go play with wire-frame objects a bit :D


    1. Thank you, I'm glad you found the tutorials were easy to follow and helpful:)